Release 2 - All General Feats Done! (sort of)
Added 2022-08-11 18:29:21 +0000 UTCThis past month has been amazing. I've gotten over 600 people to use PathCompanion, although new signups have slowed to a crawl. If you have any ideas for forums through which I can share PathCompanion, let me know so I can get the word out.
I just released the second major release since going public with the app. The goal with this one was to finish implementing every General feat except some of the especially complicated ones. I'm sure I'll get back to those if the community requests them, but for now it's nice to be able to put that project aside for now. There are 1876 General feats and 1328 Combat feats in Pathfinder (wow). I might spend a little time wrapping up the rest of the actionable feats (Conduit, Damnation, Esoteric), since there are maybe 25 of those. There are also Story and Achievement feats which I don't think anyone uses but for completion's sake there are 88 of those.
The release notes for Release 2 are in the app, but I'll share them here as well:
Features
- First pass through implementing every General Feat
- Out-of-combat actions are elevated to the top of the actions list for ease of discovery
- Tiefling variant abilities
- Shieldbearer warpriest archetype
- Strategist Cavalier archetype
- Sniper Slayer archetype
- Skirmisher Ranger archetype
- Guide Ranger archetype
- Arcane Duelist Bard archetype
- Fighter‘s level-stacking for Armor/Weapon Training now work, including interaction with Ironbound Sword Samurai level stacking
Bug Fixes
- Brawlers now apply their full STR bonus to the off-hand attack for close weapons
- Monks and Sacred Fist Warpriests now use their class levels to determine unarmed and monk weapon full attack BAB
- Unchained monks no longer get a penalty for Two-weapon Fighting with monk weapons or unarmed strike
- Market Dweller ratfolk ability no longer blows up the character model
- Fixed a bug selecting dual-cursed oracle revelations
- Weapon Finesse should work now
- Animal Companions work (although many animals are not implemented)
- Cavalier orders work now
- Ganzi race works now
- Fixed issue with ability times per day using non-permanent ability scores
- Fixed some witch patrons that were not properly attributed and therefore were not shown
- Anything with Sling in its name now uses Str for damage
- Fixed Inspired Vigilance vigilante talent
It took me a couple days longer to finish this release than I originally thought. Partially that's my fault - I got excited about building a couple gestalt characters for a 1:1 campaign I'm playing with my wife and got sidetracked, although I fixed a lot of bugs in the process. I'm also occasionally going through the logged bugs and trying to fix those.
Based on the feedback I got from the poll last week, I think I'll be splitting time between implementing archetypes and implementing spell effects. I think the spell effects are sorely needed, and they probably can't wait til all the archetypes are done, so I'll pick some of the most popular archetypes and get those finished first, alongside a level or 2 of spell effects.
Since I'm working on archetypes, now's a good time to put in a request for a specific build! If you're playing or building a character that the app doesn't fully support, don't hesitate to ask. I can also implement magic items fairly quickly, so those are on the table as well.