Release 28 is Live!
Added 2025-07-08 19:07:34 +0000 UTCI'm still hard at work adding features as Patrons request them! The pace of incoming requests right now is perfect - I can keep on top of them and they seem to fill out a pretty decent release. In addition, I have enough free time to work on major projects. The next major project I'm working on is adding Ultimate Psionics as a 3rd-party resource, which will be available to Wayfinders and above.
A lot of this past release was spent implementing the ability to dynamically add 3rd-party modules. I'm really happy with the architecture - it's going to make adding new 3rd-party resources relatively simple without adding clutter to the default codebase.
Then, I started work on some of the key features of Ultimate Psionics, such as the Psionic Pool system, the entire new "Powers" list (which is just a spell list), the new skills, and a few of the class definitions. I've still got all the Feats, Races and many of the actual Class Features to go, as well as the archetypes, class feature choices (such as Aegis Customizations, Dread Terrors, etc.). I would say I'm about 1/3 of the way done with Ultimate Psionics. But in the meantime I did a proof-of-concept in the form of the Major and Minor Drawbacks 3rd-party resource (also available to Wayfinders and above) and it went off without a hitch. I hope to be able to choose a small 3rd-party resource to implement every release while I also work on the major Ultimate Psionics feature release.
New Features
GM Mode: Random encounter generator!
The first 3rd-party source book available to Wayfinders and above! Major & Minor Drawbacks from Christina Styles (Rogue Genius Games). Ultimate Psionics is in progress
If you have a class feature that allows you to roll different-sized dice for Sneak Attack, Bombs, Studied Strike, or Hidden Strike, you can choose to roll those dice when clicking the Roll button on the action card.
You can now roll dice for kinetic blast attack and damage.
If a spell requires a ranged touch or touch attack, you can now roll dice for the attack. (Spell damage rolling coming soon!)
GM Mode: can now undo actions applied to the campaign.
New Races: Triaxian, Adaro
Feat/Path Ability Implementations
Mythic Feats: Arcane Strike, Intimidating Prowess
Other Feats: Cosmopolitan, Draconic Heritage, Healer's Touch, Scaled Disciple
Champion Path Abilities: Armor master, Clean Blade, Impossible Speed
Universal Path Abilities: As Foretold
New Archetypes/Prestige Classes/Items
Total Archetypes Remaining: 329
Animal Archetypes: Aberrant, Bodyguard, Bully, Deathtouched
Druid Archetypes: Elemental Ally, Green Scourge, Progenitor
Investigator Archetypes: Infiltrator
Magus Archetypes: Fiend Flayer
Medium Archetypes: Kami Medium
Mesmerist Archetypes: Chart Caster, Umbral Mesmerist
Monk Archetypes: Sohei, Ironskin Monk
Occultist Archetypes: Panoply Savant
Paladin Archetypes: Empyreal Knight, Holy Guide, Holy Tactician, Hunting Paladin, Iroran Paladin, Mindsword, Silver Champion
Psychic Archetypes: Psychic Duelist
Ranger Archetypes: Fortune Finder, Lantern Bearer, Sword-Devil
Rogue/Unchained Rogue Archetypes: Poisoner, Sapper
Skald Archetypes: Dragon Skald
Slayer Archetypes: Woodland Sniper
Spiritualist Archetypes: Onmyoji, Priest of the Fallen, Usher of Lost Souls
Witch Archetypes: Dark Sister, Demon-Sworn, Hedge Witch
Prestige Classes: Aldori Swordlord, Daivrat, Living Monolith, Rose Warden, Esoteric Knight, Riftwarden, Souldrinker
Alchemical Remedies: Antidote, Smelling Salts, Soothe Syrup
Alchemical Tools: Alchemical Grease/Glue/Solvent
Belt Items: War-Kilt of Sarenrae
Body Items: Hag‘s Shabble, Witching Gown
Chest Items: Spectral Shroud, Vest of Surgery
Clothing Items: All done!
Elixirs: Elixir of Fire Breath, Elixir of Vision, Elixir of Truth
Eyes Items: Goggles of Elvenkind
Feet Items: Shoes of Lightning Leaping
Hand Items: Dianxue Gloves
Head Items: Eagle Cape, Headband of Ki Focus, Magician‘s Hat, Miser‘s Mask, Visage of the Bound
Headband Items: Headband of Social Competence
Neck Items: Dire Collars, Periapt of Wound Closure
Ring Items: Knight-Inheritor‘s Ring
Shoulder Items: Comfort‘s Cloak
Rods: Immovable Rod, Rod of Absorption, Rod of Giant Summoning (all)
Staves: Staff of Healing,Staff of Mithral Might
Other Items: Icon of Aspects, Magic Ammo (Slaying Arrow and a few others), Lantern of Auras, Lucky Horseshoe, Manuals/Tomes of Abilities, Pyxes of Redirected Focus
Tools/Kits: Mapmaker's Kit, Climber‘s Kit
Magic Armor: Inheritor‘s Breastplate
Magic Weapons: Cutlass of Waves, Clawhand Shield, Celestial Shield, Firedrake Pistol, Radiance, Quarterstaff of Entwined Serpents, Sword of Greed, Chellan, Sword of Lust, Asheia, Sword of Pride, Baraket, Sword of Sloth, Shin-Tari, Sword of Envy, Tannaris, Sword of Envy, Sword of Gluttony, Ungarato
Deific Obedience: All Demon Harbingers,Apollyon, Apsu, Baalzebul, Charon, Dachzerul, Kurgess, Monad, Nocticula, Trelmarixian, Tsukiyo
Bug Fixes
Custom cards can now be hidden and sorted in the list of actions
Universal Monster Abilities (like trip and grab) are now updated accordingly when on an animal companion or other similar creature
Some familiar abilities were not getting cleaned up when the familiar was removed or changed.
Zen Archer‘s Flurry of Blows now correctly shows the iterative attacks for a full-attack action with a bow.
Using the custom item editor on a shield caused its max dex bonus to be set to 0 unless otherwise specified.
Manual bonuses were not cleaning up after themselves when they were edited.
Some actions are inconsequential to the character model and now no longer recalculate the character model when updated. Such actions include changing notes, hair, eyes, height, weight, hometown, gender, and age.
Fixed some issues selecting unchained eidolon subtype choices, such as Psychopomp‘s level 16 base evolution.
Oracle curses were not including half the level of non-Oracle levels when determining the level of the curse.
The selected tab will no longer bounce around when switching between selected companions.
Elephant in the Room was not replacing feats when received via a class feature (such as replacing Improved Unarmed Strike with Unarmed Combatant).
Could not add random encounters to a new campaign that did not already have any encounters.
UI Changes
Armor nonproficiency is now being displayed in the attack bonus breakdowns on the Character Sheet page
A LOT of the summonable monsters had incorrect damage values for their attacks. This has been fixed. Non-summonable monsters likely have the same issue.
Comments
Absolutely incredible work. Just gave you a sub and going to get my party to follow along to support. It's fantastic that someone is giving us a more immersive experience in PF1e as PCGen for us has started to show its age. As a quick question from one of my curious party members. Is there any visions for methods to use offline portions of the character sheet to use in the case of poor internet or drop outs? Understandable if this goes beyond the possibilities at this stage :)
Blank
2025-08-02 14:21:31 +0000 UTCThis is amazing 👏 🙌
Minyka Starks
2025-07-09 00:08:19 +0000 UTC