SamuKata
farmrpg
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Book System (Concept)

Today, the books in the game were renamed to better fit my nearly finalized plan for what books are going to do.  Here's the concept:

Bookshelf would be accessible somewhere, probably from your Farmhouse.

You could "read" up to 2 books (3 with a perk) per day.  This would force you to decide what is the most important to you during that time.  "Reading" a book would activate the book's effect and each book would have a different amount of time the effect is for.  Expect perks to increase book times also.

Book of Schemas - 15 minutes - Manual Crafting would result in 4x XP gains
Book of Knots - 15 minutes - Fishing (including nets) would result in 4x XP gains
Book of Time - 5 minutes - Exploring would use 100 stamina per Continue<br/>
Book of Maps - 15 minutes - Exploring would result in 4x XP gains<br/>
Book of Clues - 5 minutes - Rare item drop rates greatly increased<br/>
Book of Insects - 15 minutes - Fishing would result in 2 or 3 fish caught at once<br/>
Book of Plants - 30 minutes - Crops harvested would have 50% of being double<br/>
Book of Skill - 30 minutes - Crops harvested would result in 4x XP gains

So that's it!  Now that I'm all planned I should be able to build on Alpha in the very near future.  Let me know what you think.

Comments

Not sure if it would be possible but I’d love for a book that increased the rate of manual crafting, in anticipation of being able to blow through large amounts of stamina quickly. I imagine materials are going to accumulate quickly and it would be great to have a good way or processing those materials so as not to waste too much. Alternatively I was thinking it would be great if when exploring, items that exceed their stack limit could be automatically sold for their vendor value (would make for a legendary perk)

Can’t wait for these


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