SamuKata
Gambits Lounge
Gambits Lounge

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September FXMaster+ Preview & Exciting V7 Update!

Hello all! I've included a preview of FXMaster+ new FILTER effect for September, Sunlight! This is our first new Filter effect, and that is because of the 2nd part of this announcement, FXMaster V7 is complete(ish)! This update brings a litany of changes, including a full re-write of filter effects to account for Regions. V7 will be released this month along with FXMaster+ and V7 will be exclusive to Patreon subscribers until November, I hope everyone enjoys! We will be back to our regularly scheduled programming of a Patreon effect vote in October. Below is a general outline of the things that have changed in V7:

- BREAKING: Drawing based masks have been fully removed, along with the Invert Particle Effect Mask controls button. The reason for this is simple, drawings were never meant to support a masking system. Regions are able to do everything drawings could do and more. Now on to the fun changes!

- Filter Effects re-written from the ground up with custom Shaders

- Filter Effects can now be masked to a region with the new 'FXMaster: Filter Effects' region behavior

- Filter Effects are now constrained to the bounds of a scene instead of the entire canvas

- Filter Effects can now be suppressed, either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Filters' Region Behavior

- Particle Effects can now be suppressed either globally via Suppress Weather, or with a new 'FXMaster: Suppress Scene Particles' Region Behavior

- Suppression via Suppress Weather, FXMaster: Suppress Scene Filters, or FXMaster: Suppress Scene Particles now only effect Scene level filters and particles, meaning a region specific Filter or Particle effect can be overlayed on top of a Suppression behavior.

- Added animation effect support for Baileywiki modules assets

- Increased max available density for rats particle effect

- Modified fade-in and fade-out time for particle effects to a 5 second default, down from 20 seconds

- Updated Particle and Filter effects to pull currently active parameters for a scene instead of always using passive defaults when relevant

- Updated Particle and Filter effects to change to active scenes parameter options when a scene is changed instead of maintaining parameter options from the original scene

- Updated Particle and Filter effects to display parameter output values in real time when using the arrow keys to make adjustments


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