This week we are getting close to v1.0 of Lust Survivor and I've been thinking on what to do with NBNL.
Let's talk about the big progress part, for LS this week I implemented achivements, (it didn't take long) right now they are place holders but they work perfectly fine so in the technical level we do have achivements. I made the final version of the credtis and added two new backgrounds since v 0.13. Aside from that I marked every relationship that needs extra events to reach at least 7 points. Completing those events and adding some small epilogues will be the bulk of the work. Aside from that I have been finishing stuff in steam which has me a little worried, in the last email they said they wanted to see the full gallery to check my claims of every character having a scene that has me a little worried, you know there isn't anything agains TOS, but you never know. I should be getting a new email about that between today and Tuesday so let's hope for the best! (or I'll be really depresed for at least one day).
About NBNL, I think after Lust Survivor 1.0 we should be seing NBNL v16! That's because a couple of reasons. 1st and most important The case of Rancagua should be a bigger game and it will need more assets to have the basics working since it's an RPG instead of just having dialogue sprites we'll be needing sprites for characters to move around the world, more NPCs and that will take more than 1 month. 2nd, lately I've been wanting to work on NBNL, probably because I've been working only on Lust Survivor and sometimes playing around with Rancagua's stuff, but some variety would help. The thing is that I have to find a way to balance the games on an administrative level, because I'd be okay with one update every 3 months but I don't think you'd be okay paying for roughly 5 events per month. So there is details to iron out.
Anyhow, my speed is really dependant on that mail from steam. The best case scenario is that I got a positive answer later today and I'll be going at 1000% speed otherwise I might end up wasting a couple days being down and then recovering. In any case you'll be getting v 1.0 in April ideally before the 15th