SamuKata
mmirror
mmirror

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Weekly progress report

Hello guys! I've been working hard on getting Lust Survivor to v 1.0, of course it's still a work in progress. As a release date at least the steam one orginally I was thinking on the 21st, then I realize the calendar I was looking was from march and the 21st is on Monday, so steam wise I think the 24th or 25th but I'll be posting it here sooner probably a couple days before that.

So exactly who is it going? Right now I'm making sure every character pairing can get to at least 7 points, so characters relations that can get above 7 should be the easier ones. At the moment route A is mostly done and next week I'll be focusing on route B, considering that during the week I made some improvements to the workflow next week should be a little faster. Aside from that I comisioned the last background so all the routes in 1.0 should be completely free from AI. At the moment tough I'm missing some scenes but it they should be ready during the week. Other point related to LS, is that we should be having v1.1 and 1.2 where we'll add the bad endings missing for 1.0 and some pictures to the epilogues.

On the other side I've thinking for Rancagua's case, I'm not longer sure if I want to use Bakin to make the game mostly because for pixel art sprite they use 8 directions which for the main characters I don't mind but for random NPCs just having a walk cicle and an idle animation would make things really expensive, there are some base NPCs but they are medieval looking so you could pass them as random villagers but characters like police officers would complicate stuff because they have to be comisioned. Well I shouldn't worry that much about it and I should focusing on finishing the current proyect.

Weekly progress report

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