SamuKata
Fatcat
Fatcat

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Sheva butt slam second angle test render

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After rendering this i noticed that the shadows were far too visible and wanted to replicate what i had previously in the scene like this. 

Why it changed in the first place is because i baked the lighting in the scene. It means that the scene has a grid of spots where from it calculates lighting for that position with ray tracing and bakes it into the scene. New lighting will look something like this.




Sheva butt slam second angle test render

Comments

sheva is so hot

Moloth


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