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Author’s Notes
Well, I had to fix a few little bugs on the new engine (which delayed the release by 1-2 days), but things should be faster as I'm done with programming engines for a little while. Besides, I'm back at providing one update per week, so I'll cheer for that.
This update introduces the Playgrounds, along with the Duel Dice Engine that will be used to settle individual challenges. I didn't want to recycle the old engines, as I feel I wanted to have something very simple and entertaining for Collared Prey. Nevertheless, I refuse not to include gameplay in my gamebooks, as otherwise they simply become way too stale (imho).
Wish you the best, and I hope to keep up the weekly updates. Also, I'll soon take votes for the next areas / NPCs. So, don't hesitate to shoot me a message if you have something in mind.
Cheers,
-L