Introducing the Momentum Bar!
A colored bar now helps you time your actions. Strikes made at the right moment will have lower cooldown, raise the chance of critical damage and offer a success bonus to interrupts.
Introducing Guard!
Guard is a defensive ability which lasts a few seconds and has its own cooldown. While active, you only receive half damage, and will regenerate up to 20% of your maximum stamina.
A new Guardian (4th) has arrived!
Other Changes:
Players gain a passive ability after defeating the third guardian (1st fight).
Pictures of the Guardians have been integrated
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Author's notes:
Well, lots of improvements all around for the gameplay of the game. However, I am still busy working on adding more stuff, which is still in the backlog (healing and jewelry, notably).
There’s one or two more premium scenes (one already on patreon but not integrated), and a list of fights coming (because it's time to add more complex fights). Still, I felt it was better to release this first, in the meantime.
PS:
Hummingbirds will be updated soon (small update - train ride mostly) after I'm finished with the next few fights of GOTCJ. In the meantime enjoy the momentum bar, which is straight from the gunfight engine I'm working on for chapter 2. Yes, Hummingbirds goes a lot more hardcore in the next few chapters.