A picture of me testing the new parametric and fireworks engine, running at >30 fps on no timeout (I finally learned Canvas, thank you - next games will probably be written with Pixi/Unity).
Dancing engine is tested and ready to ship. It's probably the most fun I ever designed (might be because I copied DDR, oh well). You combine fun timed keyboard/button action with your own music and pictures pack, which makes for a very entertaining moment.
I just need to write the text around it (expect a patch tomorrow).
Oh, it will probably never be in the free game. From now on most of the non-essential parts of the game will be Patreon-only.
Thus, I'll most likely release an Android app version of it if I ever become popular enough to warrant it, for those of you who want to play on mobile.
See ya tomorrow.
Oh, 1+ Terabyte of data bandwith used this month... I'm not sure I'll keep a free online version of the game for long until Godaddy shuts me down...