GUI should look like this once finalized. I thought about 2 rows for the enemies, but then I feel most battles will be done against a smaller number of strong enemies rather than a bunch of filler fights.
I also think that up to 6 special abilities is a good compromise; they should all be useful in a way. Furthermore, I'll explain the Brave mechanism (named in reference to Bravely Default) which I think will add a depth of strategy along with the defense bar (grey bar).
Logan Scodini
2016-12-29 15:47:07 +0000 UTCBen Wilder
2016-12-29 11:53:41 +0000 UTC