I'm gonna start by thanking for your continued support and understanding on these tough times. Everything's been more slow than I'd really wanted it to be. But hey I'm still a one "dog" operation for now.
I've done staggered schedules in drawing, streaming and continuing to research more on 3D since it's essential to realize the trailer.
Your continued support has allowed financial ease while I've been unemployed still and I have some results to show as well. Be reminded though as it says on the video description itself the project wasn't about animation quality, rather about the workflow and required techniques and making tons of mistakes.
The things I've now learned include
-Rigging do's and dont's
-Textures, node editor, materials
-Blender's cycles' renderer
-Network rendering with Cuda and cycles
-Unwrap
-Texture painting, polypaint
-NLA, and other animating techniques
-High and low poly modelling
...List goes on
Why would this interest a person that is supporting trough patreon
Let me answer this simply. It'll lead to better quality images also in 2D it also lets me branch into animations a bit more which I'm sure some of you might be interested in seeing familiar characters done that way.
And if you have anything to ask or add, let me know via commenting or emailing me!
Holiday's greetings!
-Kudo
Metalfox
2016-12-23 11:29:56 +0000 UTC