SamuKata
tritrium
tritrium

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RAADD 64Bit Testbuild 30

Update is here
Most of the issues mentioned should be fixed, if u guys run into any others please leave a comment! ^-^ 

DOWNLOAD:
https://mega.nz/#!glBWEaRD!aLVD_-uXHjHfvkI2DS5coIrg8iG7MWoNwAQzPZCq5xU 

RAADD 64Bit Testbuild 30

Comments

Well, anything you come across that you think should be mentioned is a good thing to say as far as im concerned.

tritrium

That reminds me, how in-depth do you want us to get in bug reporting? i held back on the minor things that FukDik elaborated on since (as far as im aware) this is still pre-alpha level stuff.

Ill be forwarding all those things to eatme. As for the tinies, i already expressed my opinion about those as well. I dont feel they add anything but utter annoyance to the game as it stands, so id prefer to see them go or changed dramatically. Controls: Can u describe what exactly you mean with that? Im unsure what you mean with that but i have a hunch about what it might be. Catgirls: Yes they will all return. Krystal: Will return + a boss level 2 fight will be added as well! Succubus: Yes, the succubus will have all the previous attacks, but obviously things will look different (and hopefully improved xD) P.S. Yeah already requested P.S.S. Thanks to you to support us! :D

tritrium

Long time RAADD fan here, chiming in with some bugs and other issues I've come across as well as some personal feelings: (Warning: Massive, obnoxious wall of text in comment form) -Enemies can tip over, which seems unintentional, if humorous. Easily seen with the Maid and Catgirl enemies. -Difficult to replicate, but while on Swamp and shrunk by a Witch, it's possible to clip into the floor while sliding. This ends your run, as any movement causes you to descend through the floor. This more or less happens randomly while sliding. -It's still possible to hold spacebar and ascend walls via hugging them, making many pits completely irrelevant. -Springs are ludicrously inconsistent in the height they send players. -Spear Tinies and their many issues: -These will often decide that they're the second coming of Speed Racer and move at blistering speed to the right, usually bumping the player and being a nuisance. Oddly enough -- they usually do this in unison -- with many offscreen Spear Tinies suddenly flying in from stage left. -The momentum that can be built up by touching one of these for more than a brief second can send the player into the stratosphere or far off the screen. -It's still possible for multiple Spear Tinies to line up in a small crack the player has to slide through, which exacerbates the above issue and has potential to cause the player to clip through the floor and immediately die. Opinions on Spear Tinies: I feel like these will not be very welcome. Certainly right now, they are very unfun to deal with due to how buggy and inconsistent they are. In general I feel like these do not improve the play experience. Other opinions: Right now controls are very rigid. There's no momentum, which makes platforming very difficult. This is nothing new for RAADD, but hopefully this is something that will be rectified with this incarnation of the game. The Miku enemies are almost completely a non-threat, as are the Alraune girls. Their attacks activate far too late for anyone to be concerned with them. Some questions because why not, this is already the biggest pile of text available, why not make it worse? -Will the black haired catgirls return? -Will catgirl UB return? -Krystal? -Will the newer Succubus have Tail Vore? P.S. Please lock the mouse in the Store. P.S.S. Massive thanks to both you and eatme for your dedication to this game.

-Thats odd.. If you want to skip back to the menu, you apparently have to click twice with your mouse in the window. For the other things, ill forward it to eatme ^-^

tritrium

That is something thats technically possible to do. However unlike milia wars DX, were not working with pixelsprites. Which means that if we zoom in, the characters will become blurry, i think. Ill take a look at it with eatme

tritrium

On a slightly unrelated note; is there any chance we can get a zoom-in on grab function like what was in Echidna Wars?

-Looks like the game over stuff is still broken, unless I'm missing something. Just a still image that no key that I pressed would skip to the next part (some text im assuming). -The slime girl now might be almost too easy (ah the joys *cough* of finding a balance between too hard and too easy). You can pretty well just face roil on the arrow keys to get out of it 100%, so either punish wrong key inputs or a stacking debuff from being caught is warranted imo. -Nicely done on the mermaid fight, seems to work so much better on this engine. Unfortunately after a minute or so, the harpy spawn seemed to bugger out or something, and cant cross some of those gaps without them. -Love the music overhaul, except for the cave one. That's the only song that just seems really out of place with the aesthetic. Rest are top notch though, nicely done. -Plant girls are a 1-shot in Swamp and their hitbox is extremely wonky (grabs that weren't even close, non-grabs even though I was right at its mouth). Also got a major apphang error from one, I think may have been due to grab while I was covered in debuffs. -The skill trees in the shop currently have tons of typos. I'm sure that section is still under work though so I'm guessing there's no need to list them out - let me know if that isn't the case.


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