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Cicada Springs, v0.9.5.0 | Big Time

**There was an issue with the previous download link - that has been fixed. For anyone who wasn't able to get the most recent version yesterday, try again!

Hello and Happy New Year to all of you! Apologies for once again sliding in on the last day with this update. I'll be releasing it now instead of tomorrow morning so that everyone has a chance to download it regardless of time zones.

This time of the year is always stressful, especially if it means trying to get anything done. But thankfully, this update is rather large. I'll get on all that's changed a little further below, but for now I want to express my eternal thanks for all that my readers, players, and fans do for me. Without all of you, things like Cicada Springs couldn't happen. Nor could my previous game, or likely my next.

If there's one thing that I'm thankful for moving into the new year, it's all of you.

Moving forward, this is a rather large update. I would highly suggest reading through all of the things that have been addressed here - as many things have been added, rearranged, or renumbered.

Cicada Springs, v0.9.5.0.

Will I need to start a new file?
You should not have to, though as always starting a New Day is advised.

Are there any known bugs?

New Map

Dialogue Revision is Underway

I'm officially underway editing all of the dialogue for all of the characters in the game. So far, all main characters' [TALK] menus have been edited so that information lines up with their unlockable bio blocks in the [NOTES] menu. This means rewriting, tagging, and color-coordinating dialogue boxes.

Characters' tastes are being streamlined, and what they accept is being altered slightly. To better implement this change, instances of the words SWEET, SAVORY, ODD, and CHOCOLATE are color-coordinated both in dialogue and in the [NOTES] section.

The [TALK] Menu Dialogues will now unlock bits of information revealed to the player about the character. This will come in handy further in development as the game gets faster and the Weight Levels scale in difficulty.

Miscellaneous Changes

What's Next?

The most pressing matter is to finish up the rewrites on dialogue so that I can move forward. A loose structure of endings has been netted out, but the actual endings need to be written and tested. In a perfect world, that can happen in earnest next update.

My goal over the course of the next month is going to be finishing up the [GIFT] reworking, correctly tag and rewrite the [ASK] menus, and polish up the [HUB] menus.

I hope that all of these changes go towards making the game feel more like a game and less like scrolling text. The more I play this version the more I feel that the game's truly coming to life now that we're this close to the end.

I hope that you all enjoy these changes, but more importantly, I hope that you all have a very happy New Year.

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Comments

Congrats on the big update to the game, and happy new year everybody!! 🎊

Shadow Basilisk


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