Sorry for the long stretch of silence, but I've had my head down polishing a lot of the roughest edges off of Just a Bite and adding new features. Barring a few tweaks it's basically content complete, as I've used the experience to really jump-start my Unity development again and force myself to solve problems on a smaller scale. I'll have a big text blob soon about what the next steps are, and hopefully you'll stick around for those if you like what I do!
I summarize it in the included Readme, but the number of updates is actually deceptively big. For one thing, the game now saves and loads your best times, that's plural times, because there's two new difficult modes. Well how do you erase those times if you want to start over? You use the new UI menu (which was a whole adventure in itself to get it working properly in VR), which also has other settings like invincibility cheats, letting you change your scale on the fly, toggling the new fog during Nighttime or Kobold's talking, or just more easily switching between Daytime and Nighttime.
I really want to hear about bugs and issues you encounter with this, or any small improvement ideas you might have. I primarily tested this with an Oculus Quest 2 over Air Link wireless, and have not had the opportunity to try this again recently with my HTC Vive. I also don't own a Valve Index, so I'm currently unable to test with that. If you run into anything game-breaking using that hardware, let me know via here, Discord, or Twitter.
Here's a quick list of the known stuff:
Whew, it's been a long road to get here. I really hope you enjoy the updates, and look forward to the next steps for Cuddle Kobold! ...Oh wait, the download link!
https://drive.google.com/drive/folders/1c1HWKfcJqIn9b0uXPVWS5084IJZLzNdd
Setsune Wave
2022-03-18 21:07:18 +0000 UTCKerbalmaster
2022-03-18 21:00:39 +0000 UTC