SamuKata
ElminsterAU
ElminsterAU

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xEdit 4.0.4 has been posted on NexusMods

xEdit 4.0.4 has been posted on NexusMods. This is a major bugfix release for the stable version of xEdit.

The downloads can be found here:

I would like to send my heartfelt thanks to all my Patrons and Donors  that have made this update and the ongoing development of xEdit 4.1  possible. I couldn't do this without you. Thank you.

What's new in xEdit 4.0.4?

Bugfixes

Minor changes

Enderal Special Edition

Initial support for Enderal Special Edition has been added.

xEdit can be renamed to EnderalSEEdit.exe or started with -enderalse as parameter.

QuickEdit

By starting xEdit with a -quickedit:somefile.esp parameter, only that file (and it's required masters) will be initially selected in the Module Selection Form.

It is possible to list multiple files, e.g. -quickedit:dawnguard.esm dragonborn.esm.

This parameter can be combined with -autoload (see below).

Comments

I've been around since LE release, lol...... yes, old gamer here :) I can't tell you how much I appreciate your work and the work of your team. Keep up your great work here, we all really do appreciate your contribution, for it's one of those thankless jobs that contributes so much and gets so little love.............. except when something goes wrong with our load order and we all come rushing to use the wonderful editor-tool you have created. I'm a retired electrical engineer who still enjoys "tinkering" with things. :) I'm hoping to learn more about xEdit as I have more time on my hands now. :) I wish you well as you continue this effort and I hope our small donations to your work will spur you on to greater heights! John 3:16

Caleb

I don't

ElminsterAU

Why do you insist on blocking the use of the application for the first five seconds every time it's opened?

Travis

Please use the xEdit Discord for support questions. Thanks! xEdit will by default always use the path of the game that is being started through Steam.

ElminsterAU

Is this possible to set another Skyrim directory in SSEEdit? I have copied my game elsewhere and installed a huge modlist but now SSEEdit only points me to the old game path

Koralina

yes thanks, I checked again. Link I had was reading from my C drive

Asherz

xEdit is available on GitHub without issue. I just checked that there are no problems downloading the latest version from there.

ElminsterAU

A lot of us are refusing to use the Nexus until they provide proof that donation points given by mod authors actually went to the charities the Nexus claims to give to. Will the Github link be available? Maybe server down but I am getting not found when trying to use the github page

Asherz

A) I have no idea what you are talking about from your 3 comments B) please use the xEdit Discord for support, your questions are probably quickly resolved with a back and forth conversation.

ElminsterAU

Quick Edit worked very well for a time but now I have reloaded the later Scripteditor

Rick Laviolette

It has been working but now it wants Bethesda when it was purchased at Steam

Rick Laviolette

I cannot get it to work anymore for fqallout4

Rick Laviolette

Just copy the file and rename

ElminsterAU

how do you restore a backed up .esp ?

Ardell Manning

Please use the xEdit discord for support questions. (Button in to top right corner of xEdit). Also, I would recommend you use one of the available mod managers instead of modifying plugins.txt by hand.

ElminsterAU

I'm new to FO4Edit and using 4.0.4. I am having trouble getting Fallout 4 to load the few test mods I've created. I added my .eps file to the Plugins.txt but they don't load. Does anyone know of a good tutorial for FO4EDIT 4.0.x? I watched one on 3.2, but the menus have changed quite a bit since then so I'm not sure I'm doing the right thing to get my mods into Fallout. Any help is greatly appreciated.

Mark Hodges


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