Making Watering The Plant Girl was really weird, because it was a VERY on-and-off project. Between an irl job, commissions, and moving to college just recently, there was more than enough obstacles to get in my way of doing it, which delayed it probably more than it should have.
Playtesting this game was also weird because of it technically having four different variants to play through. This made testing dialogue choices and sprite transitions really cumbersome, but I really didn't want to diverge too much from my goal of making it good for everyone interested.
Piya and Enora also are a pair of characters I really like, since they have a fantastic dynamic - someone who is too aware of the world around them, and someone who has not really any idea. Enora constantly shields Piya from the harsh realities of the world, while Piya only reminds Enora of why she keeps doing what she does.
I hope you all enjoyed this game, and that it was worth all the effort!