SamuKata
Mountainy
Mountainy

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Devlog 41/ Road to build 3

Hey guys. Long time no update, huh? At least it feels like that on my end.

-What's new?

-The Bunker is now fully mapped and evented. It is a bondage escape room of sorts. You're tied up and have to find the solution to escape. So far, and likely forever, also entirely optional.

-The Tunnels theme now implemented. Music is on discord if you'd like an early listen.

-Some more theater work regarding the alexandria route.

-What's coming/the road to build 3

-Before build 3 is released I would like to have finished...

-The tunnels (Nearly complete, just require one bedroom for entry and looting.

-Sam art

-Escape minigame art

-The theater

That's all that I'm telling myself needs to be done. It'll still be a little while, because there's plenty of areas that are still 80% complete that just need their finishing touches but as it is, we're on the right track.

-What will be new to build 3?

-The pool room/mechanical room

-Servant's quarters

-Final upper right hall room

-First upper left hall room

-Wine cellar

-Tunnels

-Bunker

So...Shaping up to be one of the biggest builds. Maybe build 1 was the biggest, not sure. I'm not even sure where I left off on gameovers, there might be way more, it might only be half more, it might not be much more at all. It definitely feels like a lot more.

-What's next after that?

-The observatory

-Upper left hall room 2 and 3

-The library

-The attic.

-Witika Village

Aside from those maps, there's just finishing up the make noise option in coding. It's going to be route specific, meaning if you picked the Ruby route, you'll only have a slim chance at only casey helping you, since Reise opts to work alone. Making noise during the ghost hunter route is easiest, since all 5 Ghost hunters are willing to help, and so on.

-Oh right. And for those still reading. The secret route areas.

We miiiight just be one more build (after 3) away from the full release. Probably not, since that would take quite a lot of time to implement (4 more end artworks, all the gameovers, finishing scripting, the manor, witika village, etc... As well as continued bug testing and fixes.) But we're deep into it now. Really really deep. The end is in sight for me now.


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