SamuKata
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Mirror 2 ultrawide and wider solution

On the /r/ultrawidemasterrace curator, we get many games of the match 3 type. I usually disregard them because I was told not to use the platform to promote games with one- or two-digit player counts. Usually they don't have ultrawide support anyway.

Today I noticed that some of my Steam friends had purchased this otherwise unremarkable game called Mirror 2: Project X. I don't know how it went from that to me noticing a copy on the curator, and then finding out it has tens of thousands players (mostly from China?). It was also interesting because unlike many match 3 games, it used Unreal Engine 4.

I found that it's like Subverse in that it is an extremely basic game in a hot waifu package clearly appealing to the public. Either way, a game is a game, and this one needed its black bars removed.

Thankfully, it was another one on a modern version of UE4, so while my old pattern did not work, the path to finding the new one was familiar. The implementation is like my recent solution for Brighter Memory, relying on DLL injection, which for the user just means dropping two or three files in the game folder next to its executable.

As with most of my latest work, it will properly adapt to all wide display resolutions.

Now I just need someone to translate the description to Chinese for it to have a much wider reach!

Edit: I asked someone to translate and they did to Traditional and Simplified Chinese. That should work well for a game where most of the discussions are in Chinese.

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Comments

Ooo unlucky, I speak all the languages in the world except Chinese, so I can't help you with that. (Greek? Uhhhh sorry, that's *Chinese to me*.) :D I'm glad you had it translated already. :)

Eleriam


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