SamuKata
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Uncharted ultrawide and wider solution

I had no intention to buy or cover this one - at least not today! After my recent series of almost daily fixes, it would have been exhausting, and if I were to invest in another game and made it into a habit, I'd have nothing left!

Still, I saw the overwhelming number of requests (one of them in a private message) for this anticipated game that introduces black bars at the cutscenes and limits the overall view to 32:9, being a problem for multi-monitor users.

So I felt like I had to do it. Then it was a big download, and then the fixing wasn't quite straightforward either.

The game made use of AVX instructions, making the code a bit more complex than that of the other games I see. I began documenting my progress on the WSGF Discord hours ago, and while I had things to show, I spent much of the remaining time trying to make the fix survive future updates and cover as many potential aspect ratios and configurations as possible. I even tested for the upscaling options and that surprisingly worked.

Sadly, the first community test was not without a flaw, so I went back from my more reliable approach to one that is more likely to be affected by a major game update. The reliable alternative would have been a trainer to be launched every time with the game, but I put the user experience first. Moreover, I'm always ready to revisit, just like I did today upon a request for Minecraft Dungeons!

Uncharted ultrawide and wider solution Uncharted ultrawide and wider solution Uncharted ultrawide and wider solution Uncharted ultrawide and wider solution Uncharted ultrawide and wider solution

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