Migrate anything to UEFN
Added 2024-08-11 12:37:23 +0000 UTCShowcase.
Clean up level(deleting not supported assets)
Instances to static mesh (1 bye 1 optimal, merging multiple assets can couse issues on some platforms (to much materials in one actor and to much vertices)
migrate to uefn
resize textures
make assets private
solve issues and optimization
upload project
project showcase sm5 shader dx11 no nanite support (for nanite use dx12 in fn)
optimizing collision and removing not needed collision