SamuKata
UEFN Project
UEFN Project

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How to recreate Reload Map [part3]

In This Tutorial:

For assets located in the Fortnite folder that we don't have direct access to, you'll need to import them manually.

Open the UE project, search for the missing assets (e.g., "Headrock"), and either migrate the asset to your project or export it as a .fbx file to import into UEFN in the same way.

For static meshes, drag the asset into the scene and replace it as you would with Fortnite assets.

For blueprints, navigate to the static mesh, right-click, go to "Scripted Asset Actions," and select "Convert to Prop" (choose from Wood, Metal, or Stone). Open the "Converted Props" folder, drag the prop into the scene, and replace it.

in Part 4 I will show you how to build Texture Data for Walls, Floors,...

Thanks so much to my Patreon members for making this possible! I’ve put everything you need in one place for easy access—just download, extract the files, and follow along to recreate and reload the map.

How to recreate Reload Map [part3]

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