SamuKata
UEFN Project
UEFN Project

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Assets request in comments

Let me know what kind of assets YOU need — buildings, props, characters, animations, material or anything else for your UEFN projects. Drop your requests below or send me a message. I’m building content based on your ideas! Add also UEFN, UE or c++ source.

Assets request in comments

Comments

i am looking for Assets Props to a little City, Assets with Warzone Quality

lordravenbrasil

The one in the OG Master Pack can do it but the grass doesn't fade into it's correct biome color. If u change Biome Mask in landscaep material u also need to change in grass master material

Raider404

I'm looking for a fully complete Chapter 1 landscape material where the biomes go over the normal grass biome using paint layers. The one in the OG Master Pack can do it but the grass doesn't fade into it's correct biome color. A more revamped Chapter 1 landscape material that uses paint layers to create different biomes with the grass fading to the color in the correct biome instead of using masks is what I would like to use. Some problems I like to see be fixed in the OG Master Pack's landscape material: - When different grass biomes are over the normal grass biome using paint layers, the grass fades to the correct color. - Swamp and Jungle grass doesn't exist, but they are paint layers. - Arid Grass doesn't spawn grass when on top of Arid paint layer. Also, could try to make Arid Grass as a type of biome to where the grass matches with the colored landscape. (Make it similar to Mountain and Farm biomes) - I'm pretty sure the mud and gravel change color just a bit when they are in different biomes. It works perfectly in the snow and desert. - Have the rest of the Jungle foliage in the Jungle biome. This does look like a lot to become real but the landscape material from the Master Pack is very close but it might need to be a whole new material.

Spectral


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