As mentioned in last week's weekly, I've tweaked FrontierNav's visual design to be more consistent across the board. It's easy for things to get messy as I'm adding more features so it's worth realigning everything now and then.
One of the additional things I tried to do is give the game-specific pages a bit more "soul". I did that here by making the pages semi transparent with a blurred background to give a frosted glass effect.
I looked into adding a texture layer to give it some... texture, which looked great. But it doesn't blend well with today's operating systems and general design guidelines which all like to use flat colours. So I reluctantly reverted it. Next time I revisit it, with some tweaks I can probably get something out that still fits well.

That's all for this cleanup. I have some other ideas in the "soul" department such as adding a subtle game-specific hue to the greys and putting some entity thumbnails front and centre for more context (e.g. like Wikipedia's "Featured Page" section). But that's for another day.
Thanks for reading.