Episode 13 Project File
Added 2023-05-08 15:02:26 +0000 UTCHello Patrons! As a thank you for your support, I am including this week's full project backup that you can open for yourself in case you have any issues or interests.
As usual - the characters and packs that I purchased will not be available. So just keep that in mind.
Here is the link to download the project.
https://drive.google.com/file/d/1qulaPCR3JHXeUejDELMmjZL28RYgijtN/view?usp=share_link
Comments
:( BUT I still found one error that may be caused by not adding live2D and model3D:NullReferenceException: Object reference not set to an instance of an object CHARACTERS.Character_Sprite.get_rootCG () (at Assets/_Main/Scripts/Core/Characters/Character Types/Character_Sprite.cs:15) CHARACTERS.Character_Sprite..ctor (System.String name, CHARACTERS.CharacterConfigData config, UnityEngine.GameObject prefab, System.String rootAssetsFolder) (at Assets/_Main/Scripts/Core/Characters/Character Types/Character_Sprite.cs:29) CHARACTERS.CharacterManager.CreateCharacterFromInfo (CHARACTERS.CharacterManager+CHARACTER_INFO info) (at Assets/_Main/Scripts/Core/Characters/CharacterManager.cs:110) CHARACTERS.CharacterManager.CreateCharacter (System.String characterName, System.Boolean revealAfterCreation) (at Assets/_Main/Scripts/Core/Characters/CharacterManager.cs:64) GraphicLayerTesting+d__1.MoveNext () (at Assets/_Main/_Test/Scripts/GraphicLayerTesting.cs:26) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <4ad8e2c2a1a043c78ebd85c72f540051>:0) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GraphicLayerTesting:Start() (at Assets/_Main/_Test/Scripts/GraphicLayerTesting.cs:12)
昕珏 王
2024-09-03 03:41:30 +0000 UTCOK I fixed it. All the errors I met were caused by suddenly drugging dialogue text into name container LOL
昕珏 王
2024-09-03 03:16:53 +0000 UTCAnd I have no idea of this one(NOOOOOOO——)
昕珏 王
2024-09-02 15:57:56 +0000 UTCI did a stupid work. Because there's a error in my testing. I take place of my scripts of yours. There's a even bigger error!!!!Coroutine couldn't be started because the the game object 'DialogueText' is inactive! UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) TABuilder_Typewriter:Build () (at Assets/_Main/Scripts/Core/TextArchitect/String Builders/TABuilder_Typewriter.cs:10) TextArchitect:Build (string) (at Assets/_Main/Scripts/Core/TextArchitect/TextArchitect.cs:136) DIALOGUE.ConversationManager/d__17:MoveNext () (at Assets/_Main/Scripts/Core/Dialogue/Managers/ConversationManager.cs:173) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
昕珏 王
2024-09-02 15:56:46 +0000 UTC