SamuKata
magicnuts
magicnuts

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Weekly report 20

Hi everybody.


This will be our last report before the release of the 0.3 update. 

The conversation on our Discord server this week has been dominated by the deadline. Many of you have shown support by saying you understand that things might go wrong in development and justified delays, as long as they better the game and are not the result of developers' neglect, are acceptable. Still others have been understandably bitter about the situation. 

We want to thank all of you who've been supportive and promise those who've been unhappy that this will not happen again. 


Progress:

Chestnut has been working on finishing and polishing all the artworks of the game. She's missing two images and many edits, but she's working on them as I write this and is trying to finish them before the deadline. 

I have been testing and retesting the game to make sure that it's functional and bug-free, and feels good to play and read. 


Release date:

We plan to release the game sometime before the end of Sunday, the 20th of September, in Spain (GMT+2), unless there's a last-minute bug or we're not happy with the quality of the artworks -- in which case it will be out as soon as we fix it. 

Given that I have been testing the game extensively, I doubt any major bugs would delay its release. And Chestnut is trying very hard to deliver on time; however, I still have to tell you the possibility because shit does happen, and we would rather apologize for a one-to-two-day delay than publish something faulty or substandard. 


0.3 content (includes spoilers):

Here's a summary of what'll be in the 0.3 update:

Weekly report 20

Comments

Thank you so much!

MagicNuts

You are doing a fantastic job of keeping your fans and supporters updated on development progress. Keep doing what you feel is right, and please keep communicating with us. That is the most important part of an ongoing, episodic content release system. To echo several other members, you are worlds ahead of other content builders who have been around longer and have more help. In my opinion, the level of update communication is spot-on. I really appreciate it. Keep moving forward!

py1776

Hey man. I do post progress every night before going to bed. I think that's what you mean, right? And about weekly reports, I don't mind keeping people who support us informed; it's the least we can do.

MagicNuts

That seems unnecessary

JenkinsHTTK

Leave us*

CeCe

You keep providing updates and dont left us in the dark which is super awesome but my advice would be to use a real time tracker where you update the things beings done and which people can check and cut down on the weekly updates in that way unless it has vital information :)

CeCe

Totally, man. we're learning what's the best way to do things. cheers!

MagicNuts

thank you so much!

MagicNuts

I understand completely on how quality takes time, and arbitrary deadlines are arbitrary. I'm super stoked to play this, but don't burn yourselves out about this. I'd love to eventually see the finished product, and the last thing I'd want is for you to start resenting this project.

Nathan

Excellent work

JenkinsHTTK

Cheers man

MagicNuts

This game is worth the wait! I may be new around here since the last update, but it's already one of my favorites!

Brandon Shane

Hey. Are being too spammy with our weekly reports? πŸ˜…

MagicNuts

Ever consider putting out a poll for weekly or biweekly updates? I'd be ok with just a biweekly update...

JP Snooping

Thank you, man!

MagicNuts

You guys rock. Just wanted to let you know. Also, the most consistent updates from any of the adult game developers out there.

Podra Ace

Thank you so much!

MagicNuts

Take your time. Get it right and then get it out. You're already worlds ahead of projects with 100x the budget (and 20x the staff).

my pleasure 😊

MagicNuts

Thank you


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