Hi everybody.
This week Chestnut worked on two new backgrounds, completed a new sprite, and designed several new cutscenes from earlier scenes in the game. I am almost done with posing Simmone's content (excluding two cutscenes for which I don't have the art yet and also not counting the animations) and should start posing scenes from the second part of the update from this Monday.
I have prepared a list of new expressions for Simmone, Lana, and the MC that Chestnut will need to make, and she'll work on those next week, in addition to the cutscenes. I will keep posing, testing, and editing the content of the second part of the update.
Now aside from the report, you may not be aware of it, but tomorrow, the first of May, will be the first anniversary of our game's initial release.
I remember clearly how worried we both were, sitting in front of our computers and wondering how everyone would react to what we had made. We had spent all our free time coming up with stories and creating a world that made us happy. We didn't know if others would also be interested in a more joyful and more wholesome take on adult games. To say that we were surprised by everyone's response would be an understatement. The wave of support, encouragement, great suggestions and offers of help and assistance was overwhelming from the first days after the release and has remained strong to this day.
Thank you! Thank you to all of you who've helped and encouraged us.
And especially thank you to all of you who, even though you didn't have to, chose to support us financially in this most difficult of years. Your generosity and kindness is the reason why Chestnut and I wake up every day thinking about the game and trying to make it as good as we can. We have a great community, and I promise you that we'll do everything we can so as not to fail your trust!
I wish you all a wonderful, wonderful weekend (Chestnut will be baking a cake tomorrow -- after all, it's our main character's birthday).
Cheers!
P.S. Chestnut considered creating an artwork for the anniversary and even started something, but looking at the number of tasks she has from the game, she decided to stick to the cutscenes since the best birthday gift is making the release as early as possible. We'd like to have a special event for the anniversary, though (even though years don't really pass in our game), so maybe next year!