Hi everybody.
Chestnut and I have been extremely busy trying to finish and polish everything, and although we have a bit more work left, we're very happy with the outcome so far, and I sincerely hope that you will like the update too once it's out.
We don't have a release date, so take into account that this might change, but we're working very hard to have everything ready by the end of this month. However, if we see that we need more time to polish and debug things (a very likely scenario), we will release 0.5 in September rather than publish a faulty or poorly tested one in August.
I know I have said it before, but I still want to thank every one of you who have been patiently waiting for the next release, and I am sorry that it has taken us this long. I don't think we could have done anything differently (except not taking Sundays off in the first month, perhaps), but still, I wish I could show you the result of your continuous support earlier.
If we see that, for whatever reason, we cannot complete the debug/testing/polish in August, we are going to offer refunds for the pledges of the month of September for any of the members who have been supporting us at least since August and are interested in it. You'll only have to send us a message on Patreon or Discord in the first days of September, and I'll issue the refund after the 5th. If you're worried you'll forget about it, I will mention this again in the following report (when we will know with more certainty if we can finish 0.5 in August or not).
Now to the report:
Chestnut worked entirely on cutscenes and backgrounds (you can see one of the images here ). She finished several artworks and did variations for others.
I edited the text and the posing and also tested and debugged the content already done. I also added new sound effects and made other audio adjustments, as well as coding in all of the new artworks.
Next week's plan:
I have added new hands to improve a few of the scenes, and Chestnut will need to draw them. Other than that, she will work exclusively on cutscenes. Once she's done, she has a list of artworks that will need to be edited and polished (or have variations and expressions drawn for them).
I ran into a bug last week, the solution to which was updating Ren'py to the latest version (I hadn't done that since May of 2020). That worries me a little because of compatibility issues, and I want to spend enough time adequately testing everything from the beginning to make sure new players don't run into bugs. Other than that, I will add artworks when they are ready and edit and test the content. Lastly, I want to add more sound effects and improve some earlier ones (though they may have to wait for later).
That's all we have.
Have a wonderful and relaxing weekend.
Cheers
MagicNuts
2021-08-22 18:52:15 +0000 UTCMagicNuts
2021-08-22 11:19:56 +0000 UTCMagicNuts
2021-08-21 15:11:51 +0000 UTCWilliam Berk
2021-08-21 01:20:03 +0000 UTCMagicNuts
2021-08-20 23:36:16 +0000 UTCDablue
2021-08-20 21:41:23 +0000 UTC