Hi everybody.
Many of you expected the update to be released today (I know I did), so we want to post this report as early as possible to clarify the situation.
After giving an earlier build of the 0.5 to several testers, they found a bug and a bunch of typos, all of which we have already fixed.
We did, however, also asked for feedback on the pacing and the overall feel of the content, and although the response was generally positive, we did notice two recurring criticisms:
We think these are fair criticisms, and we agree with them on the whole. The question then was what are we going to do about them.
My first response was to settle for an okay update, publish 0.5 as it is, and just go and take a break already. But after giving it more thought and brainstorming possible ways of addressing the issues, we decided we would be remiss not to take the feedback and try to do something about them. So:
Will these changes improve the update? I certainly hope so, but of course, if we see that they don't, we won't include them.
How many days will it take us to do all these? I wish I knew. But we will have them ready in September. That's a promise.
Lastly, a huge thank you to all of the early testers who took the time to help us improve the game.
Have a great weekend
Cheers
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Update:
We're getting a lot of messages from people not happy with our decision. To be honest, maybe we are being too anal; we're too physically and mentally tired to make the best decisions right now. Our intention has always been to do what is best for the game and try to be as honest and transparent as we can. This whole thing has been a learning experience and perhaps releasing the update today and making the changes together with the content of 0.6 is a better option. We appreciate that you have all supported us for many months on pure trust, and we don't want you to feel like we don't value your support and patience.
So, you will have the update by the end of tonight (GMT+2)
keiske
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