SamuKata
magicnuts
magicnuts

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Weekly report 76

Hi everybody.

I hope you're all having a great day. Here's a summary of what we did this week:

Chestnut

She started work on several artworks and completed one of the backgrounds used in 0.6 (you can see it here ). Additionally, she began designing the character of the update's first antagonist.

Pistachio

I finished coding the framework of all of the events of the next update. You can now play the events (without any text or images) and get a feel of what the protagonist will have to do at each stage.

I have also started writing the first draft of the dialogues for the event that sets off Rose's story.

What's next

Chestnut will draw a few bag items, buttons, and achievements during the weekend (and she intends to record the process of creating some of them). She wants to spend the next week drawing new sprites and creating expressions for the existing characters.

I plan to focus solely on writing dialogues. It is unlikely that I will complete all of the writing (even the early draft) before the next report, but if I manage it, I will run the game to see if the coding and the text work well together or not and do a basic debugging before moving on to other tasks.

A note about 0.6

Toward the end of the 0.4 update, we said that we intended to shorten our future side-stories by trying to tell them in two quests rather than three, but if you saw last week's report, you must have noticed that Rose, too, will have three quests. One of you reached out and asked why we are again doing three quests, and I thought this should be addressed in this report in case more patrons wonder about the same topic. The answer is simply that we tried but couldn't tell Rose's story in two quests if we wanted the events at the end of the update to make sense. We probably could have achieved it if we had changed her story drastically, but we liked the stuff we had planned for her, and so we went with the approach that we think will be best for Rose's story. I can confirm that 0.6 will not have more content than 0.4 (in fact Rose's third quest feels a bit shorter to us than Myrtle's), and it will all hopefully make sense once 0.6 is out.

Anyway, that's all we have for this week.

Have a wonderful weekend.
Cheers

Weekly report 76

Comments

Not sure if I'm the only one who feels this way but I think it would be refreshing to see some more diverse body types, seeing as right now all the girls have mostly the exact same body with a few differences in breat size (and if anything else it was at least not noticable to me)

Mikool

I've said it before and I'll say it again: Tell the story y'all want to tell. We can provide valuable feedback, sure; but at the end of the day, this is your project. We're just along for the ride.

Sh0tgun_Jacks0n

its just my opinion, but i think you shouldnt say beforehand that every sidestory gets 2 or 3 quests... instead just do it in as many quests as are necessary for the character you are focussing on... but like i said its just my personal opinion, keep up the good work <3

InfinityOne

If a story takes a bit longer to tell, to get right, then it should be allowed to do so. I love your work, the more the better. So far, the side stories have felt justified with their length

Jim Billy

Take as much time as you need to tell a story. Better to have a good story than an incomplete or crunched shorter one. On a story note. Are we going to get a story arc with the orc? Got some very nice dom vibes from her.

Nyx

Are ppl against longer stories? I get quick win content...but it should never come at the expense of the story.

Illicit_Licid


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