SamuKata
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Weekly report 192

Hi, everybody.

Happy Friday. Here's a summary of our work last week:


Chestnut:

Chestnut has been going through the game and drawing variations for different cutscenes -- by which we mean the base art that changes slightly from one line of text to another. She also has a list of fixes she will focus on later once she's done with her current work. Additionally, I have asked her to do a few new, more minor cutscenes because I remembered two earlier dialogues that were a bit longer and could benefit from artwork breaking them up. There could be more instances where additional images would improve the experience, but I will need to play through the earlier content to identify them.


Pistachio:

I further edited the writing and posed several dialogues, including a new one I wrote this week. I also added some of Chestnut's artwork to the game, corresponding to the scenes I was posing, because I needed to better see how things looked in the final version (beyond the sketchy placeholders I have been using) and get a sense of whether the posing was working or not. There was an annoying visual bug I encountered when checking out the earlier parts of the quest, but I didn't want to spend too much time on it,  so I will work on it during the polish phase.


Next week's plan:

Chestnut will continue drawing variations and improving her completed work.

I plan to focus entirely on posing. There are animations I have to make, artwork I need to add, and sound effects I have to create and code in, but my goal is to finish posing the main content by the end of this month.


That's it.

Have a wonderful wonderful weekend.
Cheers

Weekly report 192

Comments

We do have internal deadlines and estimates, but we don't announce them publicly in case we don't reach them

MagicNuts

Is there a rough estimate for when the next release will be?

Mongo Slade

Our last public release was in late July 2022.

MagicNuts

When was the last update to the game?

Tom Keranen


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