SamuKata
magicnuts
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Weekly report 208

Hi everybody.

Happy Friday, and I hope you're all feeling well and are ready to enjoy your weekend. Here's a summary of our work last week:

Chestnut:

She has been busy with cutscenes doing artwork from different parts of Gomira's quests. Last week, I posted the double sprite she had created earlier (you can see it here) and I got two separate messages from people asking about femdom, so I want to clarify that Gomira likes to be sexually in charge, and being the strongest person around it's not wise to argue with her, so a bit of femdom is definitely there but it is mild, and is in line with everything else in the game.

Chestnut also recorded an art creation video showing Gomira applying something on her breasts which you can watch here.

Pistachio:

For the first few days of the week, I worked on debugging the issues I had found in the earlier months of developing 0.7. Since the beginning of May, though, my focus has shifted to improving the content. 

My overall plan for May is as follows: I want to repose a sequence of cutscenes from Gomira's intro, edit three different parts from the end of Gomira's first quest (it's a long event with a lot of sections one of which is too long and needs to be shortened, another one features new art that I have to add to the game, and the last one doesn't quite work and needs to be redone), and improve the ending of the second quest. 

I started with the last one since I posed it not long ago. When Chestnut playtested the game, she told me that the ending of Gomira's second quest felt less epic than she had hoped. It reminded her of a book by a famous author she had read where there was a lot of build-up but the whole thing got wrapped up too quickly and was underwhelming. She was right, of course. The issue was clear now that we played the first and second quests back to back since the first quest had an ending that was a lot more action-packed and memorable. So, that's where I am at. May's going to be a very busy month, but hopefully, we'll finish all the content improvement stuff this month, and focus on other bugs and issues next. 

That's all for now.

Have a wonderful wonderful weekend.
Cheers

Weekly report 208

Comments

thank you for your detailed explanation. I'll share your comment with Chesnut and maybe after 0.7, and when we have some free time, we try out a few different designs and see if we can improve on what we have.

MagicNuts

Thank you for taking the time to read my comment and write a response! Below are some ideas for improvement. I should mention that I have little knowledge of the adult gaming industry, but I do work in comics publishing. For the logo, I would try out something a bit more ambiguous. In the game, there is the stylized symbol that appears on the MC's palm. I can imagine that a more detailed/ornamental version of that would work great as a logo and be a little less explicit as the current one. For the banner, I would try to incorporate one of the wonderful backgrounds of the game. One of the aspects that make the world of WaL so immersive in my view is the level of detail in Chestnut's backgrounds. I'm wondering if you could somehow incorporate them into the banner. Just my two cents. Keep up the great work!

Leo Fle

thank you so much for joining and for sharing your feedback. In your opinion, what would be better? Perhaps instead of the images of the girls, a cutscene from the game? And maybe instead of a logo the MC's sprite? this is not something I ever thought was an issue, so I would appreciate a bit more detail if you have anything in mind or can think of improvements.

MagicNuts

Hello! I just discovered your game this week am really enjoying it, especially the art and story. It‘s clear that a lot of heart went into making WaL and it’s the first time I‘ve had this experience with a NSFW title. Although I literally just joined the party, I wanted to share some feedback on the outward presentation of WaL, specifically the logo and the landing page of your website. In short, I think you’re underselling yourself in terms of the depth the game has to offer. There is something about the logo and the banner on the Website that make it seem like a more superficial, cheaper game than it is. I wouldn’t have guessed the depth of the narrative from these first images. It’s just my humble opinion but I thought I’d share it in case it resonates with previous feedback. Take care and keep up the great work!

Leo Fle

Great to hear! Sounds like the right kind of content for our orc warrior woman! The rework of the quests sounds great too

Kurt Wagner

Waiting for the update!!!🤩

harry


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