SamuKata
magicnuts
magicnuts

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Weekly report 214

Hi everybody.

Happy Friday and I hope you've had a great week. First, I just want to say thank you to all of you who often leave us supportive comments in response to our posts be it here on Patreon, in our Discord server, or as it happened after the long explanation of last week via direct messages. I have said it before, but you really can't imagine how encouraging that is, even with this long dev period (and especially after it). Thank you and I just hope we deserve your kindness.

Last week Chestnut focused on cutscene variations and more sprite additions from the beginning of the second quest. She wanted to record a video, but the parts she was working on was a bit too spoilery, so that will have to wait.

I reposed/reanimated an event from Gomira's intro that had been bugging me for a while. I had already redone the event in question back when I posed it, actually asking Chestnut to redraw it in a new style, but something about the way I had used Renpy's animation and transformation language to move the bits around just didn't work. It is done now, and I'm happy with it. I also debugged a number of issues with the code which had caused problems with the way looping carousel-like images were being displayed.

We have two weeks until the end of June, and the plan is to have everything in the first quest and at least the intro of the second quest ready for a retest during the first week of July. The first round of editing and debugging is always the most time-consuming one, so based on experience, the second round (and the ones after that) will go faster. There is, of course, the ending of the second quest which I redid recently and which after Chestnut has created the art for it (based on the new cutscenes and sprites additions and all the new placeholder we have created), will require its own retesting and editing and debugging. But we'll get there, and hopefully you'll enjoy the new content.

That's all.

Have a wonderful weekend.
cheers

Weekly report 214

Comments

No, if you want to play the game on a mobile device you will have to play it on an android system (bearing in mind that the mobile version is an unofficial port made by the community). My understanding is that Apple is not very NSFW-content-friendly.

MagicNuts

Is it available for iphones too?

Bk

we're still working on the next release. Once the update is out, you will receive a message from me that will contain the download links.

MagicNuts

Hola, hace 3 días conocí su trabajo a través de la pagina Oppai.man solo quería decirle que realmente es muy divertido y entretenido el juego, no se ingles pero gracias a las traducciones de la comunidad pude jugar su juego y realmente es muy divertido.

Pirinos .

were i can get a game ???

Sandris Melkins

The amount of love and care you've put into this game shows, you deserve every bit of support and kindness! The updates may take a while to come out, but that's because you're passionate about releasing something of high quality which I massively appreciate. Keep up the fantastic work guys! <3

Izak

I can only speak for myself, but I promise you deserve any kindness I send your way; if only because from my perspective, kindness is the baseline. Art isn't something that can be created on a timetable, and life has a way of throwing curveballs at us (something you two are painfully aware of) that can curtail creation. I would argue that art is a necessity, but it's somewhat lower-priority than food, shelter, etc. Expressing frustration is part of the human condition, but so is showing grace and practicing patience. I've got a degree of experience with creators dealing with other issues; one recently lost a parent and was radio silent for a while. To my recollection, I've not done anything aside from possibly passing my condolences; but I'm also not as vocal or interactive with them. Another has been silent for a while as well; and while I've been inclined to give them the benefit of the doubt, they seem to have a history of droughts in content and an inability to maintain consistency in their output. That doesn't mean I'm in a position to take them to task over it. My pledge is to support them, not to buy their product. And if I decide to end that support, there's no need to leave a nastygram. The loss of revenue sends the message.

Sh0tgun_Jacks0n


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