SamuKata
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Weekly report 217

Hi everybody.

Happy Friday and I hope you've had a great week. Here's a summary of the work Chestnut and I have done since our last report:

Chestnut:

Most of her work last week focused on sprites, particularly the overall design of the update's second antagonist. The initial design's face needed some adjustments, and once she changed it, she had to edit other cutscenes/images that the face appeared in, since we often use sprites in different images and assets. She also completed a few pieces of art for the MC's sprite that she noticed she had missed earlier.

Pistachio:

I'm way behind my plan of finishing the first quest by the end of June (both editing and debugging), but two days ago I did manage to finish the edits for its events/series of cutscenes that needed to be modified and reposed. I ended up making more changes than I had anticipated but the results work well (to me; hopefully you will like them too once we release 0.7). I then spent the last two days working on some of the bugs of the first quest. Once I've taken care of major issues, I want to focus all my time on trimming the text, since right now the update has too many words in my opinion (66,000 words for Gomira's file alone), giving people plenty to read (there's more lore, background building, etc. in 0.7 than in previous side-quests) and while we've tried to add sexy stuff as much as we can within the limits of the story (there are moments in the story when they can't be thinking about fucking since they're in the middle of a life and dead situation, and orcs have some cultural practices about when they have sex), it is important to make sure the reading flows well and doesn't feel excessive.

What's next:

We definitely need to play through the new content of the second quest, since last week Chestnut was busy with her work and I didn't want to interrupt her -- testing could take several hours as we take notes, and possibly create more sketches/storyboards if necessary (unlikely in this case), and talk about it. Aside from that, it's more of what we've been doing: debugging Gomira's first quest for me and working on the new art/changes for Chestnut. I'm hopeful now that the first quest's main edits are done, things will move faster for this quest, and then I'll focus on the second quest (hopefully by then Chestnut has prepared the art corresponding to the new material).

That's all.

Have a great weekend.

Cheers

Weekly report 217

Comments

There's an android build posted on our website. It is an unofficial port, though, made by the player community, but it works well on most devices.

MagicNuts

I'm sorry but we don't announce our planned release dates since things may/and often do go wrong and we may have to push the date. all we can do is work every single day and try to get a little closer to the release.

MagicNuts

How do you get the current version of this game on Android?

Spiritual Harry Potter

how much time did you given to next update

Mohameed Raad

Sounds awesome. Can't wait!

MDK

the 0.7 update will have 1 intro and 2 quests. those quests are bigger than our previous ones, though. For comparison, 0.6 had 44k words spread between 3 quests. speaking of 0.6, Gomira's quests will feel more similar to Rose's third quest (the trip to Cin Town and confronting Abu Gadu) in that there will be some action sequence, a clear antagonist and travel all around the world

MagicNuts

Better than too little text perhaps, but worse than just the right amount of text. the thing is that this update will have 22k more words than 0.6 but the same number of sex scenes. I'm fine with that in general since each story is different, but going through the content and trimming what's not necessary is a good practice and something I have done in all previous updates as well

MagicNuts

How many quests are in this update?

MDK

Don't worry about too much text, it's better than too little text in my opinion πŸ˜‰

Bazsa


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