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Weekly report 216

Hi everybody.

I hope you're all feeling well and have had a productive week. Here in Spain, even in Galicia, which is famous for its rain, it has been incredibly warm lately, especially right now as I'm writing this, so I hope the weather is treating you better wherever you're reading this report from.

Chestnut:

She continued working on the art for the additions I've made so far during the 0.7 polish phase. She also adjusted her work to make room for a cutscene we had discussed for an event we thought would be suitable for a video -- this late in development, it's hard to find images that are not too spoilery and are appropriate for sharing. You can see the video here (since the image shown is SFW, we also share a shorter public version of it here).

Pistachio:

I have been focused on Gomira's first quest, trying to reach my deadline of the end of June, but that seems increasingly unlikely now. I still have a few days until the end of this month, but the edits and fixes to the events (including the partial reposing of three different events) have taken me longer than I had hoped, and I have had very little time to work on the bugs and other issues that need to be ironed out. On the plus side, the changes do look good, and we're moving forward at a steady pace.

What's next:

Next week, I want to sit down with Chestnut again and play through the content with an eye to deciding whether the new 'fixed' bits work or not (even if we're in the middle of some of those edits). Then Chesnut will get back to the extra arts for Gomira's second quest, and I will try to wrap up the edits (and debug) of the intro and the first quest.

That's all.

Have a wonderful weekend.
Cheers

Weekly report 216

Comments

As far as I know, the game has never been fully translated into French. The player community does all our translations, and if I'm ever given the French translation files, I'll let you know.

MagicNuts

Traduction en français

HARDOIN Georges


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