Schedule Plans Going Forward
Added 2025-10-02 21:57:09 +0000 UTCHi everyone ^_^
Writing/development have been going better over the last couple of weeks, with the next build being about half a scene away from completion, so I wanted to give a quick heads-up about that, along with my general schedule plans going forward.
I'd also like to thank all of you who are here supporting my work, this has been a rough year, and it's been tough to get back into the swing of things as a result. But, I'm greatly appreciative of the enthusiasm and kindness of those who have been eagerly awaiting the content plans and story continuations I've been working on. You have help re-ignite my motivation for these characters, and this fun setting, and for that I am deeply grateful.
Mushy comments aside, lets get to the schedule plans.
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Build Schedule
My intention is to return to a fortnightly schedule of builds. In particular, I'll be aiming for Friday night (for me in England) build drops, with Saturday drops possible if I'm running slightly late. The builds will continue to comprise of a HTML zip file, and an APK version.
These builds might not always be huge, but just getting into that regular routine will be much better. Basically, I'm going to try and not overthink the builds, and just give you the content as it has been added in. I'll also be compiling builds a day early in some instances, and doing less of a last-minute rush on that.
I'm also hoping to bring back the Alpha builds, which will be made sometime during the middle weekend between builds, and will be a current HTML and APK compile of what I'm up to in the development build.
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General Plans
I'm still a bit rusty, and a bit behind on the bigger things I need to get done. My plans remain that I want to finish off the remaining base school content (sex addiction interrupt scenes, and bimbo interrupt scenes), before moving onto the 0.6.x builds, which will see the addition of the reworked avatar system, slave catching/buying/selling/training, a hunger/thirst system, and much more which I've posted about previously.
Before that though, I'll probably continue with a build or two consisting of minor content, mostly attached to new scenes for existing jobs, more content for existing roommates, and some work on Trainer related content, along with some small misc additions and changes.
I'll also be trying to not bite off any huge code overhauls (like the travel encounter rework) in the next few builds, as I think the code needs some time to settle and for any straggling bugs to be hunted down.
The avatar system is coming along well, but we've had a few small slow-downs with it that have been putting me back from a full implementation. So far the full-body tests are coming along well, and once I receive the alternate skin-colours for the full-body, and all the genital parts, that's something that I'll be jumping onto.
Finally, something I've been planning out for a while, that I want to quickly tease here;
Have you ever wanted your character to feature in the game? Well, while I might not have time for commissions in the way I used to, I'm hoping to create a way to add character profiles into the game, so that they can appear as random NPC's. This will be a combined system, where players will be able to add custom NPC's to their own pool that'll appear, along with a way to send characters to me to add to the supporter character pool (more details in the future on this - it'll be attached to a new supporter tier).
There will be an easy system added to the game which will be used for creating these NPC's, that will cover their appearances, roles, and assigned personality. Depending on their roles (for example 'visitor', 'staff', 'repurposed trainee', 'slave' - with additional tags for specific fetish content), these NPC's will randomly appear in certain job encounters and general random encounters, along with being potential slaves in the planned slave catching/buying/selling/training system. This will also all be tied into the avatar character art system.
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So, hopefully that helps explain the plans for the short-term (and hopefully the best-practices I'll have going forward), and has you all excited. Thanks again for your support, and happy gaming ^_^