Brief Update on Build 0.5.27 (Update 1)
Added 2025-12-13 15:38:02 +0000 UTCHi everyone ^_^
You might be a bit confused, as the 0.5.26 build isn't yet out. Well, good news, I finished and compiled it earlier in the week, and have it ready to put out sometime in the next 24 hours.
As such, I'm already working on the next build, and these are my plans for that next build, along with a few asides about other matters. This is going to be a bit more of a jumble of a post than these weekly updates are normally, so bear with me.
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Short-Term Update
It has been a while, so I wanted to start with a quick run-down of the current short-term development goals I'm working towards. There have been a few distractions lately, but as things are a bit more on-track, I'll be pushing towards a couple of bigger feature updates, before returning to the more narrative content-focused builds. In particular, this is represented by the progression from the 0.5.x -> 0.6.x builds.
The last elements of the 0.5.x builds left to complete are the university bimbo and university sex addiction interrupts. Obviously, this isn't the end of the slave university content, with many planned plot-lines and scenes intended for it, but it will see the core content all implemented.
After those are in place, the big initial schedule for the proceeding few builds will be:
Avatar Image System (Initial) - Finally having reached the state where I'm happy to start adding it into the game, the reworked avatar image system is the first thing that will be added to the 0.6.x builds. It has been built with extensibility in mind, and has a robust selection of in-game options, with more on the way. The current big limitation has been outfits, though early testing of outfits and accessories have been promising.
The avatar image system will be used for; randomly generated NPC's in certain instances, the player character (in the examine window, in certain scenes with limitations, and in the right sidebar), and for the planned slave catching/training/buying/selling content.Right Sidebar - Possibly the most controversial planned change, I'll be implementing a right sidebar into the game. Like the existing left sidebar, it will be hidable, and will likely default to a stowed state. The contents of the right sidebar will include; the player's avatar image (with toggles between states), hunger and thirst bars, a listing of current daily tasks, a space for displaying a currently tracked quest, and a button to access the automation interface (more on that in a second).
The aims here are firstly to make sure all of the important current information is displayed in such a way that players don't miss anything (especially daily tasks which will become increasingly relevant). It's also there to make use of all that unused screen space for PC/Tablet players, while being setup so that Phone players won't be hindered by it. Finally, I just really want to have the avatar system being shown off to the player so they can easily keep an eye on their current state.Hunger/Thirst System - Perhaps the last early planned life-sim element that has been waiting to be implemented, the hunger/thirst system will add in a small element of extra resource management, giving a purpose to the various restaurants and cafeterias in the game. It should also provide more opportunities for TF content, which sometimes I struggle to find good places for. The hunger/thirst system will be disable-able, along with options to largely automate it.
Dorm Cafeteria - To go along with the hunger/thirst system, a more convenient place to buy food will be added, that being the Dorm Cafeteria. The plans are, that there will be two different Repurposed Trainee workers behind the counter, a playful flirty ginger woman named Eloise, and Carl the cool bad-boy. I also have the intention to have characters on the Repurposed Trainee Programme appear in there as part of their daily routine, and to allow the player to work there, but those features will likely be dripped in later.
Automation Interface - An idea I've had for a while as a way to reduce grind, I want to add in automation options for the player's routine in certain circumstances. This will mainly cover; eating/drinking, energy spending (exercise/minor training skills/mini jobs/hanging out with NPC's/cleaning your home), and hygiene related matters. Some of these already have automation, but with a centralised UI for all of them, it'll allow players to choose how deep they want to get into micro-managing themselves (especially their energy points) without missing out on anything.
Outside of the immediate priority content mentioned above, there are other things that are still very high priority that will come after those. The main ones being; the rework of the punishment system, slave catching/buying/selling/training, the Trainer reworks/expansions, the BDSM/Slave Trainer, more furry options, the brothel job rework and more jobs (Milky's Diner and the secretary job as priority).
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Avatar Image System Update
Progress with the avatar image system is coming along. Perhaps the last core body piece I wanted to get ready before initial implementation was the full-body pregnancy bellies, and they seem to be looking great. That leaves just the backgrounds for them as the last thing I'm currently waiting on, which should hopefully be done by the time I go through with the initial implementation.

The next priorities for the avatar will be (in a relative order of importance - though the second half of the list is all about equal prioirty):
Alternate Coloured Tails/Ears - Currently I only have one colour for each, and I think the extra customisation will be appreciated.
More Body Writing - We've produced a small batch of body-writing layer pieces, but they are currently only for the character bust system, and I want to create way more options and the ability to intermingle them so the player can really start to accumulate a collection.
More Outfits - Outfits have proved to be by far the slowest and hardest to produce element for the avatar system. We're currently producing 9 versions for each outfit (3 body-types, 2 breast sizes, and a no breasts version. We currently only have the test outfit, and the first priority will likely be one outfit from each outfit category (maybe one masculine and one feminine depending), and some of the more common ones, but slowly over time we'll keep adding more.
Underwear - Underwear is easier than outfits, as we only need 3 versions for each item (3 body-types for different fits). Again, we only have one test pair currently, but this should be easier.
Shoes - Shoes are planned, for both the avatar system and as stand-alone images. We have one test pair currently, but they are pretty easy to create so these might end up higher priority than indicated.
Leg-wear - Socks, stockings, tights, all those kinds of things. We have one test pair, but they are a little tricky as the thigh size on the body-types varies, and we have to do alternate versions for different foot positions (flat, heels, high heels). As with socks, these also require stand-alone images to go with them.
Piercings - Outside of nipple piercings (due to the different breast sizings), piercings are generally pretty easy to add to the models and we don't have too many to picture.
Tattoos - More complicated, due to the different body frames, but we are pretty comfortable that we can add them, and it is something I want to do.
Hair Cum Layer - Currently the game only has cum on hair, and cum on body, as conditions for the player. I think it'd be neat to do cum in the player's hair too (and this would be extendable to NPC's as well), so this is planned but lower on the priority scale.
Furry Options - Earlier in the year we did tests for a furry body option, and it went relatively well, but that was before the full-body expansion so it'll need to be re-done. It's also a lot of parts, so because of expense may also see some priority delays. However, in the meantime, we do have a selection of furry snouts/muzzles/noses that will be added during the initial implementation (along with transforms for them).
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Weekly Update
Welcome to another weekly build update, covering what I'm planning to work on this as part of the upcoming build. My previous build (which you might be hearing about before release) went pretty well, and had a combination of UI additions and some fetish-y-er content which some people have been waiting on for a while. This time, I want to knuckle down on more core content, and do that with a quicker turn-around.
As previously stated, the big aim continues to be getting the last two areas of the core university content, the sex addiction and bimbo interrupt scenes for it, finished (with my focus this time more on the bimbo side). The slave-uni bimbo scenes I'm not entirely sure on yet, I'm currently thinking one will be a bimbo makeup session from Celeste, and another will be the player finding and putting on a bimbo-ish school outfit (or a cheerleader uniform).
Outside of that, my other goals if I have time are to work on some of the scenes I've wanted to add for a while, though I don't know which I'll get to. One involves Mittens, Chloe, and their Master James, who are characters by a friend of the project (Memory Of Snow), visiting the cat-girl cafe (though I have other scenes planned for them too). Another scene involves Baylee sex wrestling the player in the university gym, there's a commissioned Asian bunny-girl character named Yui Kaminaga with pregnancy themed content, and the return of the Hannah content (which I have some detailed plans for - but is likely slightly lower priority after all the Sam content in the last build).
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My primary goal of this build is;
University Bimbo Interrupts - For this I still need to work out the mechanical bimbo interrupt system, however, I know it'll trigger like a normal interrupt here unlike with travelling where it re-directs the player. Bimbo interrupts for the university are likely to be less troublesome than most of the interrupts, and more of an opportunity for the player to get into some naughty fun.
University Orgasm Addiction Interrupts - The orgasm addiction check for the university is already in the game and mechanically working, there just needs to be at least one scene so that the orgasm addiction can trigger.
High priority content that I want to get to soon includes;
Mittens, Chloe, And Their Master (characters by Memory Of Snow) - Mitten's the cat-girl, Chloe the slave-girl, and their Master James, are characters by a friend of the project, Memory Of Snow, who has graciously allowed me to write his characters into my work. Currently I have two scenes planned, one being a more simple first-time meeting them encounter where they'll be asking for directions. The second planned encounter will be a work encounter for the cat-girl maid cafe where the three visit for a meal.
[Commission] Bunny-Girl Yui Kaminaga - Yui Kaminaga is a low-anthro bunny-girl, who has an interest for pregnancy. Yui wants to find someone to breed her, and her willingness to be bred, and willingness to pay to be bred, will be determined by the player's virility. Female players will be able to have strap-on sex with her, but only if they have the 'internal balls' modification, or they have a planned item from the cum store.
[Polled] Baylee Phys Ed Class Sex Wrestling Encounter - In this new Phys Ed classroom encounter, the player will be put against Baylee the cheer team captain, with the class being focussed on sex wrestling. The player will be able to choose how hard they try, and will receive differing results depending on that (and Baylee's opinion of the player).
Hannah (Free-Roaming) Next Story Encounter - After much popular demand, I will be writing the continuation to Hannah's content. Concentrating on Free-Roaming Hannah (as the alternative path for her already has content - though more will come at some point), the first scene will be a random travel encounter where Hannah will discuss her new outlook on the relationship she has with the player. The current plans are for this to lead into a new different content loop, a bit like the initial stage.
Low priority content that I might get around to (or at least that I'm keeping in the back of my mind) includes;
Baylee Stage 2 Progression - With the first Baylee blow-out and, her first romance encounter, now in the game, I want to place in the main Baylee mechanic which will see a more generalised set of encounters like those for when she wants to take on a more dominant role between her and the player. The code/dialogue for a more dominant (and slightly more submissive) Baylee as roommate is already in the game, these scenes will just give the mechanical points for Baylee to change towards them.
Info Boxes - After having added in the basic options set for the info boxes and set up the exp portion of that info system for players to view, I still need to work on the quest information boxes.
Classroom Encounter Answer Teacher's Question - A simple classroom encounter where the player has the opportunity to answer a question in class. Doing so will increase relationship with the teacher and give a small skill exp boost based on the lesson and decrease delinquency, responding with a joke will gain some university reputation, small relationship boosts, and delinquency, not doing anything will give nothing.
When it comes to other project related matters, I'm a little behind this month. Hopefully I'll have the monthly poll out sometime over the next couple of days, and the same goes for queueing up more artwork posts. Outside of that, I have been keeping up with art commissions, and excited about what we have in the works.
Hope you all are excited, and happy gaming ^_^