SamuKata
Gyarmati Dávid
Gyarmati Dávid

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Ricardo Tormo Valencia 0.8

This is a laser scanned version of Circuit Ricardo Tormo.

Come and watch a lap around this fun circuit

UPDATE 0.6:

So here is the next update for valencia.
This update includes a number of bug fixes and improvements, including:

I'm still working on improving the track, so I'll be adding more features and fixing more stuff in the future.

Please give me some feedback so i can include your request for a future update!

Thank you for your support!

Enjoy!

Download: https://sharemods.com/yteqq0ya7deo/Valencia_0.8.zip.html

HOW TO INSTALL:  Just copy the "content" and "extension" folder from the zip file to AC root folder

I recommend installing the track manually. Some people reported issues when installing with CM

Comments

Hello Fenryr. Is it possible to check if AI is working properly? When doing weekend races, when race starts everyone are in the pits for some reason. I did not change anything. Thank you

Matěj&Petra

Hi, I'm having an issue where the AI get stuck in the pitlane. They either don't move at all or drive straight into the barrier. It's funny, but not playable.

xX_Gravity_Xx

I already started working on it, probably comes with the next update

Fenryr

are you thinking about adding the formula e layout in the future?

Charly

Sir, it appears there is a vegetation.kn5 mentioned in the models.ini file but not in the zip for v0.8 - is it missing, or not required?

Sam Dale

Love this update with 40 grids. Lets go racing😍

Matěj&Petra

Formula E is already in progress :)

Fenryr

Not bad - Are you planning to add other layouts?

Atticus

I know i made it lol.

Stepy

https://www.racedepartment.com/downloads/ai-for-fn_valencia.62303/

SKUBY

Thanks mate :) 👍👍👍

Wayne Fossetti

Track loads when you delete the ai folder.

Stepy

Still happening if you delete the ai folder?

Fenryr

Crashs ! AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid AC\aispline.cpp (654): AISpline::loadVersion7 AC\aispline.cpp (366): AISpline::loadFast AC\aispline.cpp (341): AISpline::load AC\aisplinerecorder.cpp (289): AISplineRecorder::load AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder AC\track.cpp (125): Track::initAISpline AC\trackavatar.cpp (439): TrackAvatar::initPhysics AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions AC\sim.cpp (320): Sim::Sim AC\splashscreen.cpp (319): SplashScreen::postRender AC\game.cpp (181): Game::onIdle AC\game.cpp (210): Game::run AC\acs.cpp (477): wWinMain

Stepy

thank you for working on my hometown circuit. I really appreciate it =)

José Miguel Moreno Bellés

Szia, sajnos nem tudom mi miatt lehet ez, valami talán az ai-val... Próbáld meg hogy kitörlöd az ai mappát hátha akkor elindul, viszont értelemszerűen akkor nem fogod tudni használni versenyre. Következő frissítésben csinálok majd egy teljesen új ai-t.

Fenryr

It crashes my game unfortunately... AC\interpolatingspline.cpp (478): InterpolatingSpline::loadGrid AC\aispline.cpp (654): AISpline::loadVersion7 AC\aispline.cpp (366): AISpline::loadFast AC\aispline.cpp (341): AISpline::load AC\aisplinerecorder.cpp (289): AISplineRecorder::load AC\aisplinerecorder.cpp (26): AISplineRecorder::AISplineRecorder AC\track.cpp (125): Track::initAISpline AC\trackavatar.cpp (439): TrackAvatar::initPhysics AC\trackavatar.cpp (60): TrackAvatar::TrackAvatar AC\sim.cpp (1066): Sim::loadTrack AC\racemanager.cpp (351): RaceManager::initOffline AC\racemanager.cpp (174): RaceManager::loadSessions

Máté Mezőffy

As always, very well done! Already looks really good. Can't wait for the next updates. Adding the darker racing line on the tarmac and kerbs (red/white part + the green like irl) will make this track really shine!

Georgios Nes Papoulis


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