SamuKata
splendidostrich
splendidostrich

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Development progress

Hi all,

Just a quick update with current progress. The stupid Innocent path is causing more delays - I ended up scripting out 3 main sub-paths for it, and this has ended up slowing things down quite a bit compared to Sophisticated & Party-girl.


I expect the release will be tomorrow. There's too much for it to be reasonable to finish tonight, but another day should easily get it done.


Hope you're all having a good weekend. Goodnight!

Comments

Worse, I might have to go back and rewrite the whole thing - I ended up blocking one of the sex options to save time, but even so it's edging alarmingly close to nonconsensual territory. I locked a couple of paths based on the no_rough_content trait, but even so it might need to be changed if it upsets the players.

Splendid Ostrich

Afraid 45 minutes doens't seem likely! I've just redone how work NPCs are handled, as it was causing problems with having either-sex npcs. In the long run this should make it possible for custom npcs to be the boss at work, although that won't be in this next release - I have enough to test tonight as it is!

Splendid Ostrich

Won't have a chance to play tomorrow morning so really hoping for a release in the next 45 mins! Thanks so much for the fantastic work!

gdpfan12345

The innocent girl, her paths delight but reveal hidden postponement

cubano


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