SamuKata
splendidostrich
splendidostrich

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Newlife 0.6.4

Hi all, here's version 0.6.4 of Newlife. This is the start of the Work & Careers update, beginning with the splitting of the advanced Sales jobs into two paths alongside some improvements to how work skills are dealth with.

Have fun, and let me know if you find any bugs!


Changelog:

Major changes & additions:


Added a new branch to the sales career: sales manager. This has two jobs and branches off from the “Senior Saleswoman” job. Promotions are tracked separately so you may need to reject the promotion to “elite saleswoman” first before getting this.

A new skill: management. This is only used for the sales-manager jobs – an intentional decision as I always planned to have some skills that were only relevant for work. Starting the management path will unlock an event that lets the PC start training the skill.

Two new events for the sales career: one that lets you train your charm skill and a second one that allows for conflict with a selfish boss.


Minor changes:

Reduced the weighting for both promotion events by around 10%. However, you will get twice as many such events in the senior-saleswoman job because there are two promotions available.

Halved skill gain from going to work from 2 total points down to 1. Jobs with two different work skills will pick one randomly each week to train.

Added a way to support time-limited temporary PC traits, something I'd planned as part of the “mad-science” content in the storyline updates but which proved useful for one of the new scenes in this release. This is something I'm likely to work with more in the future as it allows the PC to temporarily gain bad traits as side-effects from Ivy's experimentation. This allows extreme traits like baby-crazy to be acquired mid-game rather than requiring the player to choose them as an integral part of the character.

Updated various bits of text in the anniversary scene to work a bit better when the PC is living with her partner. Thanks to Saint Destiny for flagging this up.

Added the TRADITIONAL trait requested by Cristia, which makes an NPC ask the PC to be a housewife once married, and means he'll always be ok with her deciding to stay a virgin before the wedding. The trait normally only appears on jerks as it's very chauvinistic, but can be manually assigned to other characters by creating custom NPCs.

A new partner effect (“chauvinistic partner”) that can appear for traditional jerks.

Slightly reduced the chance of NPCs being inept lovers.

A new option “relax outfit restrictions” added following a request over PM for stockings to be wearable in casual outfits. This allows any clothing item that's suitable for at least one of the BUSINESS, CASUAL or GOING_OUT outfit types to be wearable in any of the three.

Rewrote the “vows before marriage” option tooltip to remove the reference to it being a temporary option until marriage is implemented - thanks to the person who reported this over PM! I'm not sure if the option is really necessary any more, but I'm going to leave it in just in case there are players who enjoy using it. 

Added QUICKSHOT and LONG_LASTING traits for male NPCs, as requested over PM on Patreon. These modify the per-turn arousal change from penetrative and oral sex and will mean the NPCs finishes faster or slower. While I may play around with them in the future, their effect is currently restricted to just this particular situation. The impact will vary based on the behind-the-scenes numbers but is generally twice as strong as the SNUG_PUSSY trait for PIV.


Changes for user-submitted content:

Changed willpower internally to be re-calculated whenever it's used rather than being set once at character creation. This means that the traits LOW_WILLPOWER, HIGH_WILLPOWER and IRON_WILL can now be added or removed midway through a game to affect the PC's willpower. Please bear in mind that the game assumes the PC will have at most one of these (or none, for normal willpower levels) so scenes that add any such traits should also remove the others.


Bugfixes:

Fixes to text issues. Thanks to Saint Destiny and NoName for reporting some of these.

I feel like there should be more than one entry here, which makes me wonder if I've forgotten to credit someone. My apologies if you reported a bug and aren't listed!

Comments

Hi, I've found the issue: payment was handled in an effects section in the yml if the SP_SATISFIED flag was set, but the flag was set in the text section of that same action. Effects are handled before text, so the condition wasn't being met. I'll move the payment handling to the text which should resolve the problem.

Splendid Ostrich

Just FYI, I believe this has been a bug for a while now, but the street prostitution event fails to actually give you any money, and the currency symbol is bugged: "You agree to have sex with him for £50."

BRobort

Any chance you could make TRADITIONAL not oppose SLEAZY somehow? I'd like to combine both to be able to make a sexist asshole NPC.

BRobort


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