In this episode we'll go through how to add online multiplayer to the game using Photon Fusion 2. You can use the same technique with any network framework as long as you can process the physics on the server/host side. The host will move the characters and will use physics and the information about the rotations on the joints is then sent to the clients which updates the characters.
Download the the source code for the Unity project below ๐
Fredrik Kellermann
2025-03-26 19:43:20 +0000 UTCSalih Can รzdemir
2025-03-25 23:36:28 +0000 UTCFredrik Kellermann
2025-03-14 09:49:24 +0000 UTCSmail 0.1
2025-03-09 20:26:31 +0000 UTC