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Weekly Update — Tsun’s Fury release, new archery mod name, and the Wwise saga

TL;DR

New release — Tsun’s Fury: Unarmed Animation Overhaul

It’s out. Members can download it free in the Shop. Go swing those fists and tell me how it feels.

Next project — Beak of Celethelel : Archery Animation Overhaul

Name source: Songs of Pelinal.

“When Huna, whom Pelinal raised from grain-slave to hoplite and loved well, took death from an arrowhead made from the beak of Celethelel the Singer, the Whitestrake went on his first Madness.”

About that “always nocked” idea

I researched auto-nocking (arrow ready as soon as you equip the bow). It requires editing TABP (Animation Blueprint). That’s risky and heavy for my current pipeline, so I’m not doing it.

DPS plan (because some of us are cheapskates)

A patron said vanilla DPS is already fine—or even a bit strong—if you use top-tier bows and arrows. True.
But some of us hoard ebony/daedric arrows and keep firing iron first (yes, me), so vanilla DPS can feel weak.

Solution: I’ll ship two versions:

The annoying part — bow sounds won’t play (yet)

I tried integrating the Wwise plugin into my UE project to fix this. Result: editor crash on open.
Uninstalling the plugin didn’t help; the project still refused to launch. So I had to rebuild the whole project from scratch. Painful, but I got it done.

Yes, Wwise—nearly un-uninstallable—felt like malware.

Guide update (I rebuilt the project following my own steps)

My blog guide saved me. While rebuilding, I found several serious mistakes and unclear parts in the article, so I rewrote and cleaned it up:

Guide: https://wakui-tecblog.chimpoy.click/modding-oblivion-remastered-in-ue-5-3-2-a-guide-to-replacing-animations/

I made the cover image at midnight. It’s terrible. If anyone wants to redesign it, I’ll happily use your version and credit you.

Help wanted (UE5.3.2 + Wwise folks)

If you know this stuff, please DM me. Specific questions:

  1. How do I create a dummy AkAudioEvent that satisfies the VPlayWwiseSound slot without the original game’s Wwise project?

  2. Is there a safe way to integrate Wwise into an existing UE5.3.2 project so it doesn’t brick the editor?

  3. Any known gotchas with VPlayWwiseSound + JsonAsAsset for importing sound events?

I’m honestly scared to try the Wwise integration again and nuke my project twice in a row.

What’s next

Thanks for sticking with me through the chaos. I’ll keep paving a clear path for future animation modders—even when that means stopping to fix the road first. Your support makes that possible. ♥

Weekly Update — Tsun’s Fury release, new archery mod name, and the Wwise saga

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