TL;DR:
The poll is closed—thank you for voting and sharing your thoughts.
I realized I already knew my next step: move to Skyrim. The poll still helped me learn what OBRE (Oblivion Remastered) players need.
Released this week: KEI’s Female Idle Pose for OBRE.
Coming next week: More Elegance for Female Locomotion Replacer (elegant walk styles + optional run).
I’m rebuilding my Skyrim setup from scratch to create MCO animations. First impressions: wow.
Respect to creators like eldenrim and Smooth—great work. I’ll still look for gaps where I can make it feel right.
Thank you to everyone who voted and sent feedback.
Here’s the honest part: soon after I posted the poll, I realized I had already decided to go to Skyrim. That made me feel the poll might be pointless. Maybe I was looking for a “good reason” to say I’m stepping away from OBRE—but hoping you wouldn’t step away from me.
I also now see that the “OStim adult animations” option was not a fair one. Many people won’t vote for that in public, even if they want it—so the results undercount real interest.
Still, the poll was not a waste. It told me exactly what motions OBRE players need, and that helped me create new things.
Released this week: KEI’s Female Idle Pose.

Coming next week: More Elegance for Female Locomotion Replacer (FLR).
About FLR: the current animations are high quality, but the style is anime-girly. OBRE’s character creator doesn’t produce anime-style faces yet, so the visuals and the acting don’t match. My goal is to offer elegant, Hollywood-style femininity that fits a realistic, beautiful woman.
What I’m shipping:
Walk: three elegant variants (pick one to install): normal, crossed, high-knee.


Run: one optional elegant run (install if you want it).

These are done—I plan to list them in the shop next week.
In parallel, I rebuilt my Skyrim mod setup from zero to prepare for MCO animation work. I had never actually played with MCO before. My reaction: it feels like a modern action game. Very exciting.
I’m also impressed by the animation quality from creators like eldenrim and Smooth. Smooth’s work has that “For Honor-style, showcase HEMA” vibe (I call it showcase HEMA: HEMA-inspired swordplay, pushed toward readable, game-friendly spectacle). It made me think, half-joking: “Maybe the scene doesn’t need me?” 😄
But here’s the thing: a lot of animations doesn’t always mean player needs are met. I’m going to keep playing a modded Skyrim, write up what feels off, and form a clear hypothesis about where to make it feel right.
Mikayla Snow
2025-08-14 14:22:56 +0000 UTC