SamuKata
TwizSin Games
TwizSin Games

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Daily Update 8/17

Back to work on MH, and damn that was fast. I went back an looked at the Alpha 3 release to see what I had written down for planned stuff to do for this release. Like in terms of the core mechanics and what not, as I still haven't started on the new Office Entrance Map, or the Nanahoshi story, boss fight/rescue (More than likely going to need to be a rescue as I can't imagine a way that she would ever pose a risk in a fight against Rudeus....)

But yea I said I wanted to make it so battles no longer took place in the office but instead from the book. - Done.
I said I wanted to make a page in the book that gave the hints instead of the dude in the office - Done.
I wanted to make it so that players could not rebattle bosses over and over again - Done.
I wanted to add a screen for how many battles you have completed. - Done.

This is what I have done in 4 hours. (Oh btw I am not done for the day, I just went and looked at my to do list and was like... well shit.... So now I will spend the rest of the day on making the new office entrance. )

-Re-Wrote the entire quest board system to work inside the book.

-Re-Wrote the entire Hint system to work inside the book.

-Created a new Style format to make the Hints Bigger and Black (It was a VIBRANT Red.)

-Added a new variable to track the screen the player is currently on, so that Renpy knows where to place the player after finishing a battle.

-Added a new way for the game to check the load_setup. If you remember months back when the game used to steal your money after a battle. I told you that was because of the load_setup not working properly.

 The issue with it was because load_items really should be called reset items, as thats what it does. But also it is important that when I make an update I can do things like load the items so the game can see the new ones.

 and load setup is important because if I add a new battle or a new monster/character the game does not know that they are there until setup is loaded. Originally setup was only loaded at the beginning of your save.

 I then changed it to load whenever you touched the quest board. (This was when it stole your money.) I then split load_items from the setup call so they are 2 different things now. Then I removed the players inventory

 from the load_items call, that way it didn't steal your stuff. The way it works now is it calls the load_setup right before you go into battle. (Will need to test if loading that everytime causes lag for players....)

-Fixed an issue where clicking to start a battle from the book caused a crash.

-Fixed an issue where the book would not close after starting a battle.

Some Images of the new book for you. FTR It looks bland as all hell in my opinion... maybe they should be image buttons? IDK if anyone has a thought feel free to message me, DM here, or on Discord.  

 It currently has a counter on the right side, that allows players to know when the Boss battle will open. After completing the Boss Battle the D-Rank missions will appear just below the E-Rank ones. That way the Ranked missions can be replayed but the Bosses cannot.

 See in my head I am thinking what would be cooler would be if the Hint thing instead of being in the book, was just on the top bar right. Like a scroll just chilling there, you click it, it opens and has the hint inside it, you click again and it closes. But I need to figure out how to do animations inside of the screen for that I think? But for now that works lol. Obviously there are a TON of UI improvements still that I want to make, but as someone that is HOT TRASH at using Photoshop... I am doing my best lol. Hm.... I am going to scour the internet to try to find a royalty free animation of a scroll opening.... because I want to try to do that while it is still in my head.


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