SamuKata
TwizSin Games
TwizSin Games

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Daily Update 9/9

OK first before you see this wall of text and be like fuck that I'm not reading it... Just know the first Paragraph covers what I did today, And the last 2 paragraphs cover plans for tomorrow. The whole middle section

is explaining bugs I found, and taking notes while I was trying to fix said bugs, brainstorming new ideas while writing then implementing that new code on the spot, and explaining the new code.

SO! Its a decent learning experience, and a peek into my head, but also not needed for you to get a good idea of what I did today, and whats happening tomorrow so feel free to skip it. Though a couple of the new stuff I

added does dramatically change rescue style missions going forward, and I have 0 intention of giving players a step by step hand holding thing for that new mission style it would best experienced by playing it and failing.

Then learning from those mistakes. But if you want to know how they work, I explain it in detail somewhere in this block of text lol.



Things I have on the todo list for today:

Make an imagebutton for Lilia's Bed. Link that to Lilia's Morning sex scene. - Done


I need to make the dialogue with Lilia to allow Nanahoshi to move in. The last thing I need is to do all of this work and then it be broken by something that stupid... Like when Pursenas update first came out. - Done

After the testing I have done, I want to remove the transitional doors.
Also certain areas need the imagebuttons reworked like getting around in the livingroom is too much of a pain in the ass.
Main Reason why I did not remove them earlier, lets keep it real I spent over 12 fucking hours and those image buttons, and 8 more hours coding them all, of course I would be reluctant to throw all that work away.
But what it comes down to, is if the person making it is like damn this shit is annoying as fuck after a couple of minutes, just imagine how the players would feel after a few hours.
So yea thats all gone. Side note, also deleted over 1000 lines of code to remove this "Feature" - Done

Finished all transitions in house remodel to a satisfactory point for me.

Fix Ariel in kitchen during wrong time - Done

Make sure every interaction with a romanceable character has the option to request them for that night. - DID NOT COMPLETE AND JUST NOTICED WHILE POSTING TO PATREON!!! Add this to tomorrows list too

Try to figure out why in specific rooms the map does not open properly - Bathroom - Hate this, its a bug, cant fix it...

code the new boss fight for recruiting Nanahoshi - Done

Need to add a jump to point from the end of her battle to where her mission begins. Going to need to get some renders for that. I'm thinking Rudeu's walks with her through town, takes her to the school, and drops her off outside.

NOTE-Only doing this because I am in a hurry to get this update out. Would rather have them walk inside and her show him to her room making it so the player knows exactly where they can interact with her next for the convos. BUT since my dumbass didnt plan that far ahead, I dont want to go back and make an entire new map from scratch with all the image buttons and coding for it. So instead... maybe I will just have her meet him outside the school?


Ok so you all should know by now that I LOVE fucking around with the balancing. Let me try to explain it a bit:

I want this game to be fun to play, right? Like I want it to be decently challenging, I want players to have fun and have to strategize ways around certain boss battles.

So When I keep seeing enemies doing 20 damage it bugs the piss out of me. granted I have OP as fuck gear (Which you get by just beating missions nothing I am using is summoned.)

But yea when I get started fucking around with the balancing there goes the whole ass day. lol. I just spent HOURS messing around with it. Basically made a max level of 120. Which will be useful for balancing later, as I can take that into account easier when doing accuracy formulas.

Also boosted the damage of the S Rank dragons by a holy shit fuck amount. Context Eris and Ariel both got one shot and hit for 250,000 damage. While Rudeus only took 1 damage....? Yea apparently defense is OP lol. That was the only difference they both had 5 defense he had 260.

I am also trying to toy around with the idea of have defendable characters. Example: in Nanahoshi's mission, I want the boss to be a tentacle monster that is trying to attack her. You the player come in and need to rescue her. But she is on the enemy side of the field!  

How do you beat the mission now?

How do I code that?

What do I need to change and where to even begin?

Well from what I can tell I would need to make a new win condition that is not what it is currently "All monsters are dead." And make it instead when THIS monster is dead.

Then I would need to adjust monster targeting making so certain monsters can attack their team mates.

Then also adjust the Lose condition so that its not IF ALL PLAYERS DIE but instead if Nanahoshi dies. Or to make it work for other missions, create a new flag call it protect_target if protect_target is on the field and all other monsters are dead you win, adjust monsters to attack any monster with the protect_target flag.

Then it also does this neat thing where they are technically a monster so Rudys OP AOE skill is a big no no because you would also hit the protect_target. Meaning FINALLY Eris and her lightsword have a good use again.

TADA THATS DONE TOO! GO ME! ON A ROLL WITH THIS UPDATE!!

Though I still need to sort out that minigame thing for the magic circle.

So I got the tracing the magic circle minigame set up.

I have completed the first 2 puzzles, and laid the groundwork for all of the puzzles (There will be 5 of them.)

Essentially this is a fun little sidequest thing, as a way to increase Nanahoshis lust easier.

Each time you complete one of the puzzles she will get 20 lust, and you will see a little bonus scene thing.

The way I am thinking about it is like this:

You see a magic circle on your screen, you trace the magic circle, if you trace it well enough, you will see a sex scene, kinda like the dates thing.

Positions for Puzzle completion:

Puzzle 1 = Handjob
Puzzle 2 = Blowjob
Puzzle 3 = Titjob
Puzzle 4 = Doggy
Puzzle 5 = Standing Carry


At the end of each puzzle Rudy will cum on the ground, and nanahoshi will use his cum for mana for her experiments.

After you complete all 5 puzzles if you talk to her again, it will open a replay menu, allowing you to pick the puzzle you want to do again to replay a scene.

KNOWN BUGS!! Please don't bother reporting these.

Currently only one bug is known with no clear way to resolve. First off I will explain how to make the bug happen.

Then I will explain what is happening and why it doesnt make sense. (Will get a bit technical)
So when testing the map screens, you are able to teleport around the house with no issues. EXCEPT for 3 rooms, you can teleport into the 3 bathrooms, but not out of them?

On those specific screens for some fucking unknown reason the map breaks.

Side note - Also while testing the city the same thing happens on some random areas in the city too...

OK so onto the technical side and why it makes no sense.

The map screen uses a variable called current_screen.

What this means:

this varible made it so the map was dynamic, meaning that I did not have to create a new map for every screen, and made it so the map could be coded as a screen and not a label.

Why is that important:

Labels are very NOT dynamic, while their can be code tweaking a label, they are like fixed points. Where as a screen is on top of a label think about it like your Bedroom and your phone screen. Your bedroom is a fixed point you can change whats in your bedroom, but you cant just pick it up and move it. Where as with your phone screen you can just carry that from the bedroom into a different room while looking at the screen, then put the phone down. I can't really describe it better than that?

So with screen code I can modify what is DIRECTLY in front of the player.

So with a screen based map, to do things like close the map and for the code to know which screen you were in BEFORE you opened the map, I created that current screen variable. So before the map opens the code is like OH ok they are in Bedroom number 2. And it changes current screen to bedroom number 2. Then when you close the map it knows where you were, but if you choose to teleport instead of closing the map it moves you to the new label and changes the current screen variable to be whatever you clicked. Hopefully that makes sense. NOW if you understand all of that good job the next part is easy to explain. Every button and map section is coded dynamically to be able to move around on the fly like that, meaning there is no reason why 1 specific room should be behaving differently. The only possible explanation is with the label of the bathrooms themselves. But while looking into them I don't see anything off. So fuck if I know whats causing it.


UPDATE!! All 5 puzzles are now completed.


So by getting sidetracked multiple times with coding the battle system and this minigame, and making these puzzles and stuff I did not get to the sex dialogue that I had planned for today. And I also committed to making 5 more sex scenes that I did not have made yet lol.

So that is all that is on my todo list for tomorrow. The writer is working on the script for the update. So hopefully that is ready for me by tomorrow so that I can get that stuff done. But I will also be making a map for Nanahoshi's office inside the school tomorrow. I made a comment during this rant earlier saying something about that is what I wanted to do. But I didn't want to take the time to make another new map from scratch. But then, while talking with the writer he was telling me about some of the stuff he is writing about, and at least one of the scenes involves Nanahoshi in her office. So since I have that info ahead of time, I am going to get that map made as well.

The things I am for sure getting done tomorrow:

- Sex dialogue for the new positions

- Record/Convert/Organize/Code/Write dialogue for the 5 new Nanahoshi sex scenes for the puzzles

- Nanahoshi's office map

Also an Idea I talked about with the writer that I liked a lot and would love your feedback on, but it is WAY to late to implement now for this update. So putting it out there to hopefully get some feedback on the idea.

Using the new Magic Circle Tracing code setup for Rudeus to place magic spells on the ladies stomach/womb area you know the troup the womb tattoo thing and they all have different meanings or whatever.

But having Rudeus learn the spells and be able to replicate them and place them on the ladies in the house. And be able to see tattoo specific scenes. Thoughts?

The only reason I did not do this already, is to add 1 spell means 10 new positions.... We were talking about having at least 5 new spells... And fuck adding 50 more positions this late into the update. Current position count for this update alone is already at 57 not gonna double it now lol.

Though I was thinking maybe they could be a thing to do after the character reaches their standard 10 positions?

That way I would be releasing them in waves like I am now with positions. Thoughts? Suggestions?


Well thats all for tonight I am getting off of here. And going to try to go to bed.

Heres a sneak peek at the first/easiest circle. I made them all connect the dots style and I made them all get harder as you go.


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