SamuKata
TwizSin Games
TwizSin Games

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Daily Update 9/11


Things that were on the todo list at the beginning of my work day.

- Sex dialogue for the new positions
- Nanahoshi Conversations
- Nanahoshi Date's
- Nanahoshi introduction storyline.
- Record/Convert/Organize/Code/Write dialogue for the 5 new Nanahoshi sex scenes for the puzzles
- Nanahoshi's office map Modeling
- Nanahoshi's office map Imagebuttons and coding
- Fix map opening in certain areas
- Make Scroll Merchant Map(Nanahoshi storyline)
- Make Bandit Camp map(Nanahoshi storyline)
- Playthrough the full game, to double check all the chapter numbers and compare them to the hints scroll AGAIN!What did I get done today?

Before that lets get everyone updated on everything.


Hagren sent me the Nanahoshi storyline so thats a big win. Still waiting on the conversations, and the dialogue for the dates. I told him my goal is to have this update live on Friday... Yea pushed it back again... Sorry. It is a HUGE update and shit keeps coming up that needs fixed, and just like my original build of the game, I keep thinking it's ready then I find something that I forgot to write down that needed done. Then I spend 12 unplanned hours losing half a day on something I completely forgot needed to be done. Which that has happened over a dozen times. Which those of you that actually read these daily notes have probably noticed as I don't hide anything from you guys, I always make sure to show my todo list, and you will see it shrink as I do stuff then randomly get really big when I remember stuff lol. That about covers the update stuff.
So since Hagren sent me the storyline dialogues. I noticed that I needed to make a couple of maps to accomodate the story. So I made those maps. Also realized I needed to update the school to add nanahoshi's office.
I will keep it real... That school NEEDS! remodeled at some point here soon. It kinda looks wacky as fuck going from this clean modern looking school hallway then BOOM giant fucking stone wall with a old as wooden door in your face. But yea wanted to build it as close as possible to her research room in the anime.


I think I succeeded it just doesn't vibe well with the rest of the school hallways.
But I finished getting all the renders for the new storyline content.I modeled Nanahoshi's Office, I got it all coded and all imagebuttons made, her office is entirely done and in the game already.
I also made the Scroll Merchant map, and the Bandit Camp map. I also fixed the map not opening in certain areas.
I completed coding everything for the Nanahoshi storyline.
Fixed bug where you could not take Linia on dates if you already rescued Pursena.
Made it so if you have a characters love maxed at 100 a new menu opens allowing you to redo the dates to see them again if you want to.
Rechecked and edited the chapter variables, I think its good now? Need to do a full playthrough to be 100% sure, but I found where my issue was before and solved that.

Got too tired and was not making a bunch of notes today. But let's just copy and paste that todo list and add the Done's for things that I finished today.

ALSO I did get a bit sidetracked, because while yes the new minigame thing worked perfectly as it was before. It wasn't fully coded and integrated into being a vehicle to move code forward from one area to the next. I ran into around 5 hours of very not nice coding. Until I figured out how to get it to work. Though all the common sense ways you would normally use to get it to work did not work at all. But the stupid thing is that the way I was able to get it to work.. was like some basic variables type shit. I was trying to go all fancy and dynamic and like Oh if the player completes this then return a true value here, if they don't force them to redo it. But the way I got it to work was like, hey did they do it? yea? ok cool so now this variable will go from False to True... And if this variable is true.. play this scene...simple... and it pisses me off that it was like right in front of my face the entire time.

Things left on the todo list.
- Sex dialogue for the new positions - Still not done... Though its like all that I have left to do. So TOMORROW!!
- Nanahoshi Conversations - Hagren is currently working on this as I type this. I already have the images for these done, as I will be using the Avatar system for it.
- Nanahoshi Date's - Needs Dialogue, but I have a bunch of renders and the 2 sex scenes already animated. I may have to get a few odds and ends renders based on what Hagren has for the dialogue.
- Nanahoshi introduction storyline. - DONE~! Hagren sent this to me today, and its completely animated and coded already.
- Record/Convert/Organize/Code/Write dialogue for the 5 new Nanahoshi sex scenes for the puzzles - DONE~! Literally just finished this and decided being awake for 28 hours straight is enough for one night.
- Nanahoshi's office map Modeling - DONE~!
- Nanahoshi's office map Imagebuttons and coding - DONE~!
- Fix map opening in certain areas - DONE~!
- Make Scroll Merchant Map(Nanahoshi storyline) - DONE~!
- Make Bandit Camp map(Nanahoshi storyline) - DONE~!
- Playthrough the full game, to double check all the chapter numbers and compare them to the hints scroll AGAIN! - DONE and found the bug and fixed it~!

So stuff for tomorrow?
- Sex dialogue for the new positions
- Nanahoshi Conversations
- Nanahoshi Date's

Then the update will be ready to go live.

If Hagren gets all the dialogue and dates done tonight while I am sleeping. I will have those 3 things done tomorrow.And I will be spending the next day bug testing so we are looking at a friday release.


During my bug testing though, I am going to also be looking at a way to condense the code for the battle system.
When I got stuck earlier, I went through and looked at the old code again. That issue that I had in the Alpha 1 still being there REALLY upsets me. I also think that I have gotten good enough at coding now that I should be able to fix that battle issue. Or at least I want to spend a couple of hours and try. It won't change anything for you guys at all in terms of how the game plays. But if I can solve the return issue then I can solve that long standing bug the game has had where around 15-20 minutes into playing you are unable to rollback dialogue.
If you didn't know that is because of the battle system.

Not super technical version. There is a thing called a call stack. When you "call" something in code.The code will stop right there, show the code it is calling, then wait for that new code to "return" back to where it was.Every time you use call you need to use a return. If you use multiple calls in a row that is called a call stack.The issue is that the battle system is it has a massive fucking call stack, making it not return properly.And because of that if I try to use return anywhere in the code it just boops you back to the main menu. So now I use jump instead of call. Explanation of jumps, calls stop the code in its tracks and start running the called code right? You understand that.Jumps are like a shortcut. They just JUMP from one section to another. Both forms of moving around code are very important.But the most important thing is knowing when to use each one. And the person that coded the original battle system.... clearly did not know how calls/call stacks worked.


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