Daily Update 10/5
Added 2024-10-06 12:41:47 +0000 UTCThis is going to be a VERY long one. Just so you all know I planned on posting this yesterday. Like I wrote everything except the last paragraph yesterday. But since I did not finish getting the renders for Norn and Zeniths side stories done before falling asleep, I didn't want to post it until those were up too. So yea if your down for a read and want a sneak peak into whats coming to MH in the next update read on my peoples read on.
Ok so what happened why are these late?
I woke up yesterday a bit earlier than I planned to.
I decided since I was getting an early start I wanted to work on coding stuff first.
The ideas I had for the battle system got me super excited. You know how much I love a coding challenge.
Essentially I spent the day working on the battle systems way to learn skills but I did not finish it yet. Which is why I didn't make a post about it.
Here's the idea I am working on:
The battle system originally was just create and assign skills to characters and thats it. No advancement no new skills no reason to level up at all.
I was not a fan of that system. Which is why I created the system to unlock skills by leveling up originally.
But since I am changing how leveling works, and putting a cap on levels by area, it would mean you only had 2 or 3 skills every like 6 months or so.
That sounds rather boring to me. So I thought about it. We have a working and integrated system for the Adventurers guild that replicates how it works
in the anime and light novels quite well already....
Why not do the same for the schools of Magic and Sword School Styles?
So I started working on the code for Tutor NPCs where you would go to learn spells/skills.
Different NPC's would charge you a different amount but only be able to train you up by 1 rank. and each NPC would only be working in one school.
For example: You could go to one NPC to learn Water Elementary Ranked Magic. Where you would learn say Water Ball
You could go to another NPC to learn Wind Elementary Ranked Magic. Where you would learn Cyclone.
Then when since you Elementary ranked in 2 schools you could go to the Study and click on something in there, where you would practice a bit, and unlock Hail - A Elementary Ranked Combination Spell
Combining Water and Wind. That led me down a rabbit hole of inventing a FUCK ton of new spells and sword skills based on the rank, and a bunch of combination spells.
It may sound overly complicated at first glance, but the idea is for it to not be too complicated to work with, but at the same time for the people that want a more fleshed out game, it has some depth to it.
I am still working on it, but I am really excited about it. I think it will be a great addition to the game.
I am just thinking of all the cool things that could be added this way. Like before the plan was create 5 total continents and I really didn't plan out the How or the Why we go to these places.
In terms of the storytelling aspect of it. Aside from get more girls in harem, more girls = more powerful army against Hitogami.
That was about as much depth as I put into it lol.
But What about if we are also going to these areas to find Tutors to teach us higher tier skills?
Or we are going to these areas to find rare materials to craft higher tier equipment?
All the cool boss battles we can have by doing the sword schools, the way you become the next North/Water/Sword god is the same in all 3. You have to beat the previous one.
So we could have some really difficult boss fights later to get the god ranks. Which would then open up things like going to battle and recruit the 7 great powers to our side.
There is so much in depth world building and storytelling we can do with this.
And it all opens up from just changing the way skills are acquired.
I am not going to waste your time showing you all of the code. Not to mention it is no where near ready yet. But I did get a bunch of the main functions and stuff laid out.
Like a screen that will replace existing skills, that I can call when you have too many skills it is a preemptive way to make sure it doesn't cause crashes lol.
I also finished the functions for the dynamic NPC that I can reuse for each of the different tutor NPCs, so I won't need to recreate it dozens of times like I used to do with the battle system lol.
I used the help of AI to come up with over 200 new skills and spells and their descriptions. Though I won't be using all of them, I wanted to have options
so I could pick and choose which ones sounded the best to add. Currently the system I have coded has only 1 skill per school per rank.
And a bonus skill when the player has the same rank from multiple schools. The "Combination Spells" I talked about earlier.
To get Water God Style to work I am also creating a Parry and stance system for battles.
For those who don't know too much about how the battle system works in MT.
North God Style is all about using the environment and deception in battle.
Water God Style is all about not making the first move and counting your opponent's moves.
Sword God Style is all about being aggressive and taking the initiative in battle.
So North and Sword god styles are easy to code with the existing code we have. Water God Style needs the battle system to have a new addition.
I am thinking it will work like this. If you use a water god style move, a prompt will come up saying something like.
"Rudeus is getting ready."
Then it would draw aggro from the enemies making him more likely to be attacked.
If he is then attacked he would counter attack.
So the Parry system would have an aggro number and a counter attack multiplier.
Basically the higher the Rank Skill you use in Water God Style the more Aggro you would draw to yourself and the more damage you would deal in return.
The big hurdle I am currently stuck on is while I can get this system easily working for one character. The issue comes to coding it to work with ALL characters.
So, that is what I am currently working on. Well technically I am working on combining all of these systems into one badass working one.
Obviously I will keep you updated with my progress, when I get things working the way I want I think I will record and post a video about it so you can see it in action.
But today I am going to learn how to code a proper gallery, and add the side stories to the gallery. I need to learn how to do it no matter what, since I need to make a Gallery for
Her Fall on it's final update. And I have been planning on making a gallery for MH for awhile now. I am pretty sure it is just like making a label, like all the rest of them, then putting a return at the end of it.
Like that main part of a gallery seems easy enough to code. The only thing I am worried about is the Gallery Screen itself with the little arrow things at the bottom, and the images that you click on.
I would assume that those are just Image Buttons. But as I have never made one I can't be too sure. But I will be making it from scratch and not just copying and pasting one. Because I want to learn
how its made, that way if anything breaks I know the code since I made it myself.