SamuKata
FavoriteCat
FavoriteCat

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A long way behind, a long way ahead

Hey, catz! What do you think of the update?

Tasty Curse's first release was in late spring of last year. I was having problems with my computer at the time, it was being repaired and I was using a Pentium(!!!)-powered computer. And here is a fun part, because originally I had planned the Tasty Curse as a small replacement project for the main one I was planning to release in early access (you can check it here :). I was only planning on a couple of characters and no more than an hour of gameplay. As you can see, things don't always go according to plan. I started taking a lot of notes and got carried away. Just look at what I see every day as I make new content for the game. 

Yes, I know I'm not a very good coder (not at all!), it all doesn't fit on the screen and looks like the writing of some madman. Perhaps this way is indeed very, very far from ideal, but your FavoriteCat is not too smart and diligent to do better. Actually, it's pretty orderly and I can easily navigate this "web". What's even funnier is that by my conservative calculations, it's definitely going to get twice as big. In any case, I won't get bored, and I'll try to make sure you don't have to either. 

I also extend a huge thank you to everyone who has been with me along the way. I will try to make you happy with new updates. Thank you for your support!

As I wrote earlier, I have a pretty big plan for the fate of Tasty Course's characters. Now I want to ask you, what would you like? 

Comments

I would suggest that you work on getting the game done to your own preferences. Don't fall into the trap of getting your patrons to tell you what you should be doing. If you want to do a poll sometimes to determine which order to do things that you already know you are going to do, that is okay.

Chuck Wannall


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