After receiving some specific feedback about the way the filter handles night time highlights i decided to look into night lighting. The result is a static bounced light handling - which is now compensated for in tone mapping and a readjusted AE target modulation: yebis parameters are now dynamic and linked to CBE to achieve a good balance of effect in day and night. So what does this mean for the actual visuals? Well, fewer nights at light should blow out large swaths of geometry, and daytime overbright might be even more stable. I do ask that you provide feedback if you see any strange behaviour, i didn't have time to test in all weather conditions - my main fear is daytime becoming too dark in bad weather - lmk.
The second change is a bit of an adjustment to the color profiles. Some are gone, some are new, but mostly they now have names. In the abscence of suggestions, what we've ended up with are:
If you have better names, again, lmk.
That's all for today, do give this a whirl. I'm looking forward to any feedback you may have!