SamuKata
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Weekly update

...So I was waiting until Saedee finished the last touches on the current background for Night and Day to make a post, but life happens. No kidding:

T_T I had Parasite's flashbacks at reading that... She has opened kofi commissions to help her family (she's pretty good at drawing characters, too!), so if you want you can go to her twitter for the details. 

Our other artist, Thai Chau, lives in Vietnam, but not 24 hours ago he sent me a quick email, so I hope his area hasn't been hit so hard by the typhoon.

Back to happier news, this week I shared our latest finished CG with Regulars and up patrons, but let's have a sneak peek:

^_^ Sweet, right?! 

On my part, I've spent most of this week resizing and coding the characters sprites, so they appear bigger on the screen and in a higher resolution, because someone complained they looked a bit pixelated on big screens. I can't notice that myself because I work on a laptop, but I hope the issue is solved now. And, with the help of a friend who gives me a hand at programming when I'm at my wits' end, the calendar system in Night and Day is finally working! It took us three tries lol, so it feels like a small victory.

The demo was updated last night on itchio and I'll push a new build on Steam today. So... time to add to the game all the scenes I've been writing these latest months!

To make do for the Halloween story that I didn't manage to finish in time, ALL patrons will get the new build with some days more (but you'll get the story too when it's finished, of course).

See you next week!


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